removed obsolete interfaces for health and damage
This commit is contained in:
@@ -1,101 +0,0 @@
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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class DamageComponentUnitTest
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{
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[TestCase]
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public void DamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void DamageModifierIgnoresWhenTypeDifferent()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse(); // No damage actually taken
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}
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[TestCase]
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public void DamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var damageable = new CDamageable();
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damageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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damageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = damageable.TakeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsTrue();
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}
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[TestCase]
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public void ComputeDamageModifierAppliesWhenTypeMatches()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageModifierIgnoresWhenTypeDifferent()
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{
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
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var signalTriggered = false;
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modifier.DamageTaken += (_, _) => signalTriggered = true;
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var result = modifier.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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[TestCase]
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public void ComputeDamageableSumsAllModifiers()
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{
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var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
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var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
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var cDamageable = new CDamageable();
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cDamageable.DamageModifiers = new[] { mod1, mod2 };
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var signalTriggered = false;
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cDamageable.DamageTaken += (_, _) => signalTriggered = true;
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = cDamageable.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
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AssertBool(signalTriggered).IsFalse();
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}
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}
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@@ -1 +0,0 @@
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uid://db6rva7uccppc
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@@ -1,55 +0,0 @@
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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class HealthComponentUnitTest
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{
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[TestCase]
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public void ReadyInitializesCurrentHealth()
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(150.0f);
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cHealth._Ready();
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AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
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}
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[TestCase]
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public void ReduceHealthDecreasesAndDoesNotDeplete()
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(100.0f);
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cHealth.CurrentHealth = 100.0f;
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var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
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var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
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AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
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AssertFloat(record.CurrentHealth).IsEqual(75.0f);
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AssertFloat(record.PreviousHealth).IsEqual(100.0f);
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AssertFloat(record.MaxHealth).IsEqual(100.0f);
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}
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[TestCase]
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public void ReduceHealthTriggersDepletionToZero()
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{
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var cHealth = new CHealth();
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cHealth.RHealth = new RHealth(50.0f);
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cHealth.CurrentHealth = 50.0f;
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bool depleted = false;
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cHealth.HealthDepleted += _ => depleted = true;
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var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
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var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
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AssertBool(depleted).IsTrue();
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AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
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AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
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AssertFloat(record.MaxHealth).IsEqual(50.0f);
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}
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}
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@@ -1 +0,0 @@
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uid://bd52i51hncgmf
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