removed obsolete interfaces for health and damage
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This commit is contained in:
2026-05-05 11:51:35 +02:00
parent 33f55d04f3
commit 68e36742af
41 changed files with 37 additions and 703 deletions

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@@ -76,10 +76,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
[Signal]
public delegate void PlayerDiedEventHandler();
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
#endregion
#region Nodes
@@ -150,7 +146,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[ExportGroup("Damage")]
[Export] public RKnockback? RKnockback { get; set; }
[ExportGroup("Targeting")]
@@ -498,18 +494,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
WeaponHitbox.Monitoring = false;
WeaponHitbox.BodyEntered += RegisterHitEnnemy;
// if (RHealth != null)
// {
// CHealth.RHealth = RHealth;
// CHealth.CurrentHealth = RHealth.StartingHealth;
// }
// if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
//
// CDamageable.DamageTaken += (damageable, record) => ReduceHealth(damageable, record);
// CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
// CHealth.HealthChanged += PlayerUi.OnHealthChanged;
// CHealth.HealthDepleted += (_) => Kill();
#region StateManagement
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -857,13 +841,9 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void SetPlayerHealthOverride(float newHealthValue)
{
// RHealth.StartingHealth = newHealthValue;
// CHealth!.CurrentHealth = newHealthValue;
// PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
}
public void SetPlayerDamageOverride(float newDamageValue)
{
RDamage.DamageDealt = newDamageValue;
}
#endregion
@@ -1734,7 +1714,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
var transform = _customMantle ? _customMantleStartTransform : MantleSystem.GlobalTransform;
var curve = _customMantle ? _customMantleCurve : MantleSystem.MantleCurve;
GetTree().GetRoot().AddChild(_mantlePath);
GetTree().GetCurrentScene().AddChild(_mantlePath);
_mantlePath.Setup(transform, curve);
_mantleStartPosition = GlobalPosition;
@@ -2017,7 +1997,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
// Basic distance traveled explosion manipulation
explosion.Radius = distanceTraveled;
explosion.RDamage.DamageDealt = distanceTraveled;
explosion.Damage = distanceTraveled;
GetTree().GetCurrentScene().AddChild(explosion);
explosion.GlobalPosition = GlobalPosition;
@@ -2436,28 +2416,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
// enemyTargetState = wouldKill ? PlayerUi.TargetState.TargetWouldKill : PlayerUi.TargetState.TargetWouldNotKill;
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(PlayerUi.TargetState.TargetWouldNotKill, positionOnScreen));
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (IsInvincible)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
// var finalDamage = CDamageable!.TakeDamage(damageRecord);
// DamageTaken?.Invoke(this, finalDamage);
HeadSystem.OnGetHit();
_audioStream.SwitchToClipByName("damage_taken");
TriggerHitstop();
OnHitInvincibility();
return damageRecord;
}
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
// return CDamageable!.ComputeDamage(damageRecord);
return damageRecord;
}
public void OnHitInvincibility()
{