removed obsolete interfaces for health and damage
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@@ -5,8 +5,8 @@ using Movementtests.interfaces;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_thunder.png")]
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public partial class RDeathEffect : Resource, IKillable
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{
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public void Kill(IHealthable source)
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public void Kill()
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{
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GD.Print($"Death Effect triggered on {source}");
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GD.Print($"Death Effect triggered");
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}
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}
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