spawning
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@@ -4,10 +4,15 @@ using System;
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public partial class Spawner : Node3D
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{
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[Export(PropertyHint.NodeType)]
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public PackedScene SceneToSpawn { get; set; }
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public PackedScene EnemyToSpawn { get; set; }
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[Export]
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public Resource Inputs;
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public RMovement MovementInputs { get; set; }
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[Export]
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public RHealth HealthInputs { get; set; }
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[Export]
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public RDamage DamageInputs { get; set; }
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[Export]
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public Node3D Target { get; set; }
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@@ -35,13 +40,16 @@ public partial class Spawner : Node3D
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public void Spawn()
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{
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if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
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var spawnedInstance = SceneToSpawn.Instantiate() as Enemy;
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if (spawnedInstance == null) return;
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// spawnedInstance.Inputs = Inputs as EnemyInitInputs;
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if (EnemyToSpawn == null || !EnemyToSpawn.CanInstantiate()) return;
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if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
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spawnedInstance.Target = Target;
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spawnedInstance.RMovement = MovementInputs;
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spawnedInstance.RDamage = DamageInputs;
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spawnedInstance.RHealth = HealthInputs;
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spawnedInstance.Setup();
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GetTree().GetCurrentScene().AddChild(spawnedInstance);
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spawnedInstance.GlobalPosition = GlobalPosition;
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