spawning
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@@ -5,7 +5,7 @@ namespace Movementtests.scenes.movement;
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public partial class CFlyingMovement : Node3D, IMoveable
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{
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[Export] public RMovement RMovement;
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[Export] public RMovement RMovement { get; set; }
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[Export(PropertyHint.Layers3DPhysics)]
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public uint TerrainCollision { get; set; } = 1;
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@@ -15,10 +15,9 @@ public partial class CFlyingMovement : Node3D, IMoveable
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public override void _Ready()
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{
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_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
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}
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public Vector3 ComputeVelocity(MovementInputs inputs)
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{
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var velocity = inputs.Velocity;
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