spawning
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@@ -1,4 +1,5 @@
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using System;
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using Godot;
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namespace Movementtests.interfaces;
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@@ -7,5 +8,9 @@ public interface IHealthable
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event Action<IHealthable, float> HealthChanged;
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event Action<IHealthable> HealthDepleted;
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[Export] RHealth RHealth { get; set; }
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float CurrentHealth { get; set; }
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void ReduceHealth(IDamageable source, float amount);
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}
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