basic forge setup and refactored for some warning
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27
tools/ForgeManager.cs
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27
tools/ForgeManager.cs
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Tags;
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using Godot;
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namespace Movementtests.tools;
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public partial class ForgeManager : Node
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{
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public CuesManager CuesManager { get; private set; } = new CuesManager();
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public TagsManager TagsManager { get; private set; } = new TagsManager(
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[
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"character.player",
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"class.warrior",
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"status.stunned",
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"status.burning",
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"status.enraged",
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"status.immune.fire",
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"cues.damage.fire",
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"events.combat.damage",
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"events.combat.hit",
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"cooldown.fireball"
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]);
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public ForgeManager()
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{
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}
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}
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