basic forge setup and refactored for some warning
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2026-02-24 10:27:57 +01:00
parent 4f64139d61
commit 5da2aa31ab
14 changed files with 284 additions and 228 deletions

27
tools/ForgeManager.cs Normal file
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using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools;
public partial class ForgeManager : Node
{
public CuesManager CuesManager { get; private set; } = new CuesManager();
public TagsManager TagsManager { get; private set; } = new TagsManager(
[
"character.player",
"class.warrior",
"status.stunned",
"status.burning",
"status.enraged",
"status.immune.fire",
"cues.damage.fire",
"events.combat.damage",
"events.combat.hit",
"cooldown.fireball"
]);
public ForgeManager()
{
}
}