gd,refacto: added state chart addon and namespace cleanup

This commit is contained in:
2025-06-05 14:47:51 +02:00
parent 8818e77d23
commit 5c36765a36
239 changed files with 10430 additions and 115 deletions

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extends Node2D
## emitted when this checkpoint is clicked with the mouse
signal clicked(checkpoint:Node2D)
## emitted when this checkpoint is activated
signal activated(checkpoint:Node2D)
## emitted when this checkpoint is deactivated
signal deactivated(checkpoint:Node2D)
@onready var _state_chart:StateChart = get_node("StateChart")
func _on_area_2d_input_event(_viewport:Node, event:InputEvent, _shape_idx:int):
# if event was left mouse button up, emit clicked signal
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed() == false:
# print("Checkpoint clicked")
clicked.emit(self)
func _on_area_2d_body_entered(body:Node2D):
if body.is_in_group("player"):
_state_chart.send_event("player_entered")
func _on_area_2d_body_exited(body:Node2D):
if body.is_in_group("player"):
_state_chart.send_event("player_exited")
func emit_activated():
activated.emit(self)
func emit_deactivated():
deactivated.emit(self)

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uid://ccsukp7vuknqs

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[ext_resource type="Script" path="res://addons/godot_state_charts/state_chart.gd" id="5_a58ma"]
[ext_resource type="Script" path="res://addons/godot_state_charts/parallel_state.gd" id="6_53g38"]
[ext_resource type="Script" path="res://addons/godot_state_charts/compound_state.gd" id="6_qkwqk"]
[ext_resource type="Script" path="res://addons/godot_state_charts/atomic_state.gd" id="7_a74k1"]
[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="8_7tjvh"]
[ext_resource type="Script" path="res://addons/godot_state_charts/state_is_active_guard.gd" id="10_fk2fi"]
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tracks/0/type = "value"
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
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tracks/2/interp = 1
tracks/2/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5pqa5"]
_data = {
"RESET": SubResource("Animation_xvggk"),
"close_flag": SubResource("Animation_p66ga"),
"idle_no_flag": SubResource("Animation_w48c8"),
"idle_with_flag": SubResource("Animation_judeo"),
"open_flag": SubResource("Animation_gr2w7")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_06im6"]
radius = 18.445
height = 59.4
[sub_resource type="Resource" id="Resource_22wfi"]
script = ExtResource("10_fk2fi")
state = NodePath("../../../../Player Presence/Absent")
metadata/_editor_prop_ptr_state = NodePath("../../../Player Presence/Absent")
[node name="Checkpoint" type="Node2D"]
script = ExtResource("1_jot5v")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_7vf2w")
offset = Vector2(0, -32)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_5pqa5")
}
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-2, -26)
shape = SubResource("CapsuleShape2D_06im6")
[node name="StateChart" type="Node" parent="."]
script = ExtResource("5_a58ma")
track_in_editor = true
[node name="Root" type="Node" parent="StateChart"]
script = ExtResource("6_53g38")
[node name="Player Presence" type="Node" parent="StateChart/Root"]
editor_description = "This compound state represents whether the player is currently present at the checkpoint."
script = ExtResource("6_qkwqk")
initial_state = NodePath("Absent")
[node name="Absent" type="Node" parent="StateChart/Root/Player Presence"]
script = ExtResource("7_a74k1")
[node name="On Player Enter" type="Node" parent="StateChart/Root/Player Presence/Absent"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Present")
event = &"player_entered"
[node name="Present" type="Node" parent="StateChart/Root/Player Presence"]
script = ExtResource("7_a74k1")
[node name="On Player Exit" type="Node" parent="StateChart/Root/Player Presence/Present"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Absent")
event = &"player_exited"
[node name="Animation Control" type="Node" parent="StateChart/Root"]
script = ExtResource("6_qkwqk")
initial_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateChart/Root/Animation Control"]
script = ExtResource("7_a74k1")
[node name="On Player Enter" type="Node" parent="StateChart/Root/Animation Control/Idle"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Expanding")
event = &"player_entered"
[node name="Expanding" type="Node" parent="StateChart/Root/Animation Control"]
script = ExtResource("7_a74k1")
[node name="After 1 s" type="Node" parent="StateChart/Root/Animation Control/Expanding"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Activated/Expanded")
delay_seconds = 0.9
[node name="Activated" type="Node" parent="StateChart/Root/Animation Control"]
script = ExtResource("6_qkwqk")
initial_state = NodePath("Expanded")
[node name="Expanded" type="Node" parent="StateChart/Root/Animation Control/Activated"]
script = ExtResource("7_a74k1")
[node name="Immediately" type="Node" parent="StateChart/Root/Animation Control/Activated/Expanded"]
editor_description = "Immediately go to the retracting state when the player is no longer present when entering this state."
script = ExtResource("8_7tjvh")
to = NodePath("../../Waiting To Retract")
guard = SubResource("Resource_22wfi")
[node name="On Player Leave" type="Node" parent="StateChart/Root/Animation Control/Activated/Expanded"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Waiting To Retract")
event = &"player_exited"
[node name="Waiting To Retract" type="Node" parent="StateChart/Root/Animation Control/Activated"]
script = ExtResource("7_a74k1")
[node name="After 5 s" type="Node" parent="StateChart/Root/Animation Control/Activated/Waiting To Retract"]
script = ExtResource("8_7tjvh")
to = NodePath("../../../Retracting")
delay_seconds = 5.0
[node name="On Player Enter" type="Node" parent="StateChart/Root/Animation Control/Activated/Waiting To Retract"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Expanded")
event = &"player_entered"
[node name="Retracting" type="Node" parent="StateChart/Root/Animation Control"]
script = ExtResource("7_a74k1")
[node name="After 1 s" type="Node" parent="StateChart/Root/Animation Control/Retracting"]
script = ExtResource("8_7tjvh")
to = NodePath("../../Idle")
delay_seconds = 0.9
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
[connection signal="input_event" from="Area2D" to="." method="_on_area_2d_input_event"]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Idle" to="AnimationPlayer" method="play" binds= ["idle_no_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Expanding" to="AnimationPlayer" method="play" binds= ["open_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Activated" to="." method="emit_activated"]
[connection signal="state_exited" from="StateChart/Root/Animation Control/Activated" to="." method="emit_deactivated"]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Activated/Expanded" to="AnimationPlayer" method="play" binds= ["idle_with_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Retracting" to="AnimationPlayer" method="play" binds= ["close_flag"]]

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