can quit menus using B button
This commit is contained in:
@@ -6,6 +6,9 @@ extends Control
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@export var options_packed_scene : PackedScene
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@export var credits_packed_scene : PackedScene
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@export var menu_context : GUIDEMappingContext
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@export var back_action : GUIDEAction
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var options_scene
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var credits_scene
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var sub_menu
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@@ -73,7 +76,12 @@ func _ready() -> void:
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_add_or_hide_options()
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_add_or_hide_credits()
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_hide_new_game_if_unset()
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_setup_inputs()
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func _setup_inputs() -> void:
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GUIDE.enable_mapping_context(menu_context)
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back_action.triggered.connect(_on_back_button_pressed)
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func _on_new_game_button_pressed() -> void:
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new_game()
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@@ -9,16 +9,19 @@ extends OverlaidMenu
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var popup_open : Node
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var previous_mapping_contexts : Array
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func on_enter_tree() -> void:
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pass
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#previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
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#GUIDE.enable_mapping_context(menu_context)
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var is_listening_to_inputs = true
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func _enter_tree() -> void:
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super._enter_tree()
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previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
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for previous_context in previous_mapping_contexts:
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GUIDE.disable_mapping_context(previous_context)
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GUIDE.enable_mapping_context(menu_context)
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func on_exit_tree() -> void:
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pass
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#GUIDE.disable_mapping_context(menu_context)
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#for previous_context in previous_mapping_contexts:
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#GUIDE.enable_mapping_context(previous_context)
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func _exit_tree() -> void:
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GUIDE.disable_mapping_context(menu_context)
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for previous_context in previous_mapping_contexts:
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GUIDE.enable_mapping_context(previous_context)
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func close_popup() -> void:
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if popup_open != null:
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@@ -43,10 +46,15 @@ func open_options_menu() -> void:
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var options_scene := options_packed_scene.instantiate()
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add_child(options_scene)
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_disable_focus.call_deferred()
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is_listening_to_inputs = false
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await options_scene.tree_exiting
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is_listening_to_inputs = true
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_enable_focus.call_deferred()
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func _handle_cancel_input() -> void:
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if not is_listening_to_inputs:
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return
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if popup_open != null:
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close_popup()
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else:
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@@ -68,6 +76,8 @@ func _ready() -> void:
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_hide_exit_for_web()
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_hide_options_if_unset()
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_hide_main_menu_if_unset()
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back_action.triggered.connect(_handle_cancel_input)
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func _on_restart_button_pressed() -> void:
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%ConfirmRestart.popup_centered()
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@@ -11,6 +11,8 @@ extends Control
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process_mode = PROCESS_MODE_INHERIT
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@export var makes_mouse_visible : bool = true
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@export var back_action : GUIDEAction
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signal menu_closing
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var _initial_pause_state : bool = false
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@@ -38,7 +40,7 @@ func _unhandled_input(event : InputEvent) -> void:
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func _on_close_button_pressed() -> void:
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close()
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func _enter_tree() -> void:
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_scene_tree = get_tree()
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_initial_pause_state = _scene_tree.paused
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@@ -12,3 +12,11 @@ extends OverlaidMenu
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if menu_scene:
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var _instance = menu_scene.instantiate()
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%MenuContainer.add_child(_instance)
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func blocking_close() -> void:
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get_viewport().set_input_as_handled()
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super.close()
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func _ready() -> void:
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back_action.triggered.connect(blocking_close)
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@@ -7,15 +7,18 @@ extends Node
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@export var player : CharacterBody3D
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@export_group("Inputs")
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@export var base_mode:GUIDEMappingContext
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@export var pause:GUIDEAction
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var menu_already_open = false
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func _ready() -> void:
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# GUIDE.enable_mapping_context(base_mode)
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pause.triggered.connect(on_input_pause)
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func on_input_pause():
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if menu_already_open:
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return
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menu_already_open = true
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if not focused_viewport:
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focused_viewport = get_viewport()
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var _initial_focus_control = focused_viewport.gui_get_focus_owner()
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@@ -25,9 +28,6 @@ func on_input_pause():
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get_tree().current_scene.call_deferred("add_child", current_menu)
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await current_menu.tree_exited
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menu_already_open = false
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if is_inside_tree() and _initial_focus_control:
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_initial_focus_control.grab_focus()
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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pass
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=42 format=3 uid="uid://dmkw8cmalm5k"]
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[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
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[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
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@@ -7,7 +7,6 @@
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[ext_resource type="Texture2D" uid="uid://7kcmi16gedd0" path="res://assets/LD-0001.png" id="3_ruo5i"]
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[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
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[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="8_wctvs"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="9_eca4n"]
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[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="9_i2xii"]
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[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="10_0ari0"]
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[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="10_eca4n"]
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@@ -133,7 +132,6 @@ transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.2594
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script = ExtResource("7_ukfuy")
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pause_menu_packed = ExtResource("8_wctvs")
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player = NodePath("../Player")
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base_mode = ExtResource("9_eca4n")
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pause = ExtResource("10_0ari0")
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[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
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@@ -1,8 +1,10 @@
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[gd_scene load_steps=17 format=3 uid="uid://vm22i5sv3p3s"]
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[gd_scene load_steps=19 format=3 uid="uid://vm22i5sv3p3s"]
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[ext_resource type="PackedScene" uid="uid://c6k5nnpbypshi" path="res://addons/maaacks_game_template/base/scenes/menus/main_menu/main_menu.tscn" id="1_my8ii"]
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[ext_resource type="Script" uid="uid://c0ntfmiuw4ttg" path="res://menus/scenes/menus/main_menu/main_menu_with_animations.gd" id="2_nyjay"]
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[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_tvvjd"]
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[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="3_ytpwg"]
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[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="4_8i6b8"]
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[sub_resource type="Animation" id="1"]
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resource_name = "Intro"
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@@ -352,6 +354,8 @@ graph_offset = Vector2(-180.277, 49)
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script = ExtResource("2_nyjay")
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level_select_packed_scene = null
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game_scene_path = "uid://dmkw8cmalm5k"
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menu_context = ExtResource("3_ytpwg")
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back_action = ExtResource("4_8i6b8")
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[node name="MenuAnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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@@ -1,7 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://dim045la3mijk"]
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[gd_scene load_steps=4 format=3 uid="uid://dim045la3mijk"]
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[ext_resource type="PackedScene" uid="uid://cikf3o5omnunl" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/mini_options_overlaid_menu.tscn" id="1_5piya"]
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[ext_resource type="PackedScene" uid="uid://foajscu2dqkk" path="res://menus/scenes/menus/options_menu/mini_options_menu_with_reset.tscn" id="2_3u5po"]
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[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="3_i7tty"]
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[node name="MiniOptionsOverlaidMenu" instance=ExtResource("1_5piya")]
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menu_scene = ExtResource("2_3u5po")
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back_action = ExtResource("3_i7tty")
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@@ -1,15 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://ccqajqchiw4xu"]
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[gd_scene load_steps=6 format=3 uid="uid://ccqajqchiw4xu"]
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[ext_resource type="PackedScene" uid="uid://b5cd6sa8qq4vc" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.tscn" id="1_0paax"]
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[ext_resource type="Script" uid="uid://bwvomv4eww4fg" path="res://menus/scenes/overlaid_menus/pause_menu.gd" id="2_ek1hy"]
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[ext_resource type="PackedScene" uid="uid://dim045la3mijk" path="res://menus/scenes/overlaid_menus/mini_options_overlaid_menu.tscn" id="3_e0t2r"]
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[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="4_nfx08"]
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[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="5_su1bt"]
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[node name="PauseMenu" instance=ExtResource("1_0paax")]
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script = ExtResource("2_ek1hy")
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options_packed_scene = ExtResource("3_e0t2r")
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main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
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menu_context = ExtResource("4_nfx08")
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back_action = ExtResource("5_su1bt")
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[connection signal="tree_entered" from="." to="." method="on_enter_tree"]
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[connection signal="tree_exited" from="." to="." method="on_exit_tree"]
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@@ -20,7 +20,6 @@ static func get_level_state(level_state_key : String) -> LevelState:
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return new_level_state
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static func has_game_state() -> bool:
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return false
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return GlobalState.has_state(STATE_NAME)
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static func get_game_state() -> GameState:
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