Made a menu to select abilities and grant them (with a few hardcoded stuff)
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@@ -24,6 +24,8 @@ var _initial_focus_control
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var _scene_tree : SceneTree
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func _exit_tree() -> void:
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if Engine.is_editor_hint(): return
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GUIDE.disable_mapping_context(menu_context)
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for previous_context in previous_mapping_contexts:
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GUIDE.enable_mapping_context(previous_context)
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