actually calling update effects
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using Gamesmiths.Forge.Attributes;
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namespace Movementtests.scenes.player_controller.scripts;
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public class PlayerAttributeSet : AttributeSet
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{
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public EntityAttribute Health { get; }
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public EntityAttribute Mana { get; }
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public EntityAttribute Strength { get; }
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public EntityAttribute Speed { get; }
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public PlayerAttributeSet()
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{
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Health = InitializeAttribute(nameof(Health), 100, 0, 150);
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Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
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Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
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Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
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}
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}
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@@ -1 +0,0 @@
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uid://budtqogrwod6w
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