gd: basic weapon and readability refacto
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@ -2,9 +2,9 @@
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namespace Movementtests.systems;
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public record DashComputation(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
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public record DashComputationRecord(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
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public record DashResolve(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
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public record DashResolveRecord(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
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public partial class DashSystem: Node3D
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{
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@ -19,7 +19,9 @@ public partial class DashSystem: Node3D
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private MantleSystem _mantleSystem;
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private MeshInstance3D _dashTarget;
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private DashResolve _dashResolve;
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public DashResolveRecord DashResolve { get; set; }
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public DashComputationRecord DashComputation { get; set; }
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[Signal]
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public delegate void DashStartedEventHandler();
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@ -40,20 +42,20 @@ public partial class DashSystem: Node3D
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_dashTarget.SetVisible(false);
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}
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private DashComputation ComputeDashLocation()
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private DashComputationRecord ComputeDashLocation()
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{
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if (!_dashCast3D.IsColliding())
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{
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return new DashComputation(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero);
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return new DashComputationRecord(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero);
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}
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var collisionPoint = _dashCast3D.GetCollisionPoint(0);
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var collisionNormal = _dashCast3D.GetCollisionNormal(0);
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var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
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var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius;
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return new DashComputation(true, centerSphereLocation, collisionPoint, collisionNormal);
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return new DashComputationRecord(true, centerSphereLocation, collisionPoint, collisionNormal);
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}
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public DashResolve PrepareDash()
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public void PrepareDash()
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{
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_dashTarget.SetVisible(false);
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@ -62,7 +64,8 @@ public partial class DashSystem: Node3D
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_head.Rotation.Y,
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_camera.Rotation.Z));
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var (hasHit, location, collisionPoint, collisionNormal) = ComputeDashLocation();
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DashComputation = ComputeDashLocation();
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var (hasHit, location, collisionPoint, collisionNormal) = DashComputation;
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var shouldMantle = false;
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var mantleLocation = Vector3.Zero;
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@ -78,8 +81,7 @@ public partial class DashSystem: Node3D
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_dashTarget.SetVisible(true);
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_dashTarget.SetGlobalPosition(location);
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_dashResolve = new DashResolve(shouldMantle, location, mantleLocation);
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return _dashResolve;
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DashResolve = new DashResolveRecord(shouldMantle, location, mantleLocation);
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}
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public void CancelDash()
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@ -96,12 +98,12 @@ public partial class DashSystem: Node3D
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{
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EmitSignal(SignalName.DashStarted);
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_dashTarget.SetVisible(false);
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var dashTweenInputs = new TweenQueueSystem.TweenInputs(_dashResolve.DashLocation, 0.1f);
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var dashTweenInputs = new TweenQueueSystem.TweenInputs(DashResolve.DashLocation, 0.1f);
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var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
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dashTween.Finished += DashTweenEnded;
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if (_dashResolve.EndWithMantle)
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if (DashResolve.EndWithMantle)
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{
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_tweenQueueSystem.QueueTween(_dashResolve.MantleLocation, 0.2f);
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_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f);
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}
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}
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}
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