ok so this should be the way to go
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This commit is contained in:
2026-01-17 21:51:57 +01:00
parent 7c74b8b5e5
commit 561e026834
14 changed files with 64 additions and 35 deletions

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@@ -11,7 +11,7 @@ public partial class CGroundedMovement : Node3D, IMoveable
public RayCast3D WallInFrontRayCast { get; set; }
public new Vector3 ComputeVelocity(MovementInputs inputs)
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var target = inputs.TargetLocation;