gd: some weapon planting and dashing
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@ -10,11 +10,14 @@ public partial class DashSystem: Node3D
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{
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[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
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public float DashSpeed { get; set; } = 0.05f;
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[Export(PropertyHint.Range, "0,1000,1,or_greater")]
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public float PostDashSpeed { get; set; } = 0f;
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private Node3D _head;
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private ShapeCast3D _dashCast3D;
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private Camera3D _camera;
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private TweenQueueSystem _tweenQueueSystem;
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private Vector3 _dashDirection = Vector3.Zero;
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private MantleSystem _mantleSystem;
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private MeshInstance3D _dashTarget;
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