new sky and greybox materials

This commit is contained in:
2026-02-04 13:11:00 +01:00
parent fad528faa1
commit 55a12ec7cd
64 changed files with 561 additions and 336 deletions

View File

@@ -6,16 +6,53 @@
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="4_wlbyq"]
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="5_wwrc3"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://inputs/base_mode/pause.tres" id="6_vy804"]
[ext_resource type="Shader" uid="uid://kgjsu8n7pyom" path="res://assets/sky/GodotSkies/shader/main.gdshader" id="7_gm8ij"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="9_r1bdn"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="10_gm8ij"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="16_86mdr"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="17_clkha"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
panorama = ExtResource("16_86mdr")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gm8ij"]
frequency = 0.002
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5g5a0"]
noise = SubResource("FastNoiseLite_gm8ij")
seamless = true
[sub_resource type="FastNoiseLite" id="FastNoiseLite_nyvgt"]
frequency = 0.0161
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gx66y"]
noise = SubResource("FastNoiseLite_nyvgt")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5g5a0"]
shader = ExtResource("7_gm8ij")
shader_parameter/sky_day = Color(0, 0.3, 0.7, 1)
shader_parameter/horizon_day = Color(0.75, 0.85, 0.85, 1)
shader_parameter/horizon_sunset = Color(0.9, 0.4, 0.1, 1)
shader_parameter/sky_sunset = Color(0.15, 0.2, 0.4, 1)
shader_parameter/horizon_night = Color(0.1, 0.15, 0.2, 1)
shader_parameter/sky_night = Color(0.05, 0.1, 0.15, 1)
shader_parameter/day_night_mix = 0.8
shader_parameter/use_directional_light = true
shader_parameter/horizon_exponent = 2.0
shader_parameter/sunset_amount_exponent = 0.7
shader_parameter/night_amount_exponent = 4.0
shader_parameter/cloud_tex_01 = SubResource("NoiseTexture2D_5g5a0")
shader_parameter/cloud_tex_02 = SubResource("NoiseTexture2D_gx66y")
shader_parameter/cloud_color = Color(0.8, 0.8, 0.8, 1)
shader_parameter/cloud_tiling = Vector2(1, 1)
shader_parameter/wind_speed = Vector2(0.1, 0.1)
shader_parameter/cloud_density = 1.40000002086168
shader_parameter/cloud_depth = 2.335
shader_parameter/cloud_shape_exponent = 2.0
shader_parameter/cloud_occlude_exponent = 1.0
shader_parameter/sun_scale = 0.8
shader_parameter/sun_strength = 5.0
shader_parameter/sun_color = Color(1, 0.9, 0, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("PanoramaSkyMaterial_feb1n")
sky_material = SubResource("ShaderMaterial_5g5a0")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
@@ -27,9 +64,8 @@ ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
sdfgi_use_occlusion = true
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0.9955967, 0.83634025, 0.69151855, 1)
fog_light_color = Color(1, 1, 1, 1)
fog_sun_scatter = 0.5
fog_density = 0.002
fog_sky_affect = 0.184
@@ -40,6 +76,11 @@ adjustment_enabled = true
[node name="Main" type="Node3D" unique_id=955321579]
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
[node name="GuideDebugger" parent="DebugLayer" unique_id=636020765 instance=ExtResource("10_gm8ij")]
visible = false
[node name="BackgroundMusicPlayer" parent="." unique_id=879496303 instance=ExtResource("2_roiv2")]
stream = ExtResource("3_boadi")
@@ -56,8 +97,7 @@ pause = ExtResource("6_vy804")
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1357990191]
transform = Transform3D(-0.7804346, 0.15240021, 0.60637945, 0.1767362, -0.87651366, 0.4477591, 0.5997384, 0.4566159, 0.6571269, 0, 0, 0)
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
transform = Transform3D(-0.78043455, 0.15240024, 0.6063795, 0.41363776, -0.6014168, 0.6835213, 0.46885556, 0.7842652, 0.4063281, 0, 0, 0)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
@@ -73,9 +113,4 @@ AccelerationAir = 1.5
visible = false
Radius = 2.0
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
[node name="GuideDebugger" parent="DebugLayer" unique_id=636020765 instance=ExtResource("10_gm8ij")]
visible = false
[connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"]