retrying to CI tests
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@@ -39,47 +39,110 @@ jobs:
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INITIAL_VERSION: 0.1.0
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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DEFAULT_BUMP: patch
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# Test:
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Test:
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# runs-on: godot
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runs-on: godot
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## env:
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env:
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## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# steps:
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steps:
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# - name: Checkout with LFS
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- name: Checkout with LFS
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# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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#
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# - name: Setup Godot
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- name: Setup Godot
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# id: setup-godot
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id: setup-godot
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# uses: https://git.game-dev.space/minimata/setup-godot.git@main
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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# with:
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with:
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# godot-version: ${GODOT_VERSION}
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godot-version: ${GODOT_VERSION}
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# dotnet-version: ${DOTNET_VERSION}
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dotnet-version: ${DOTNET_VERSION}
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#
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# - name: Run C# Tests
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- name: 🔬 Verify Setup
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# env:
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run: |
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# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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dotnet --version
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# shell: bash
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${{ steps.setup-godot.outputs.godot_bin }} --version
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# run: |
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# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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- name: 🧑🔬 Generate .NET Bindings
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#
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run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0
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## - name: Run tests
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## uses: godot-gdunit-labs/gdUnit4-action@v1
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- name: Run C# Tests
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## with:
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env:
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## godot-version: ${GODOT_VERSION}
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GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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## godot-net: true
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shell: bash
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## godot-force-mono: true
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run: |
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## dotnet-version: ${DOTNET_VERSION}
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dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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## paths: |
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## res://tests/
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# - name: Run tests
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## publish-report: false
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# uses: godot-gdunit-labs/gdUnit4-action@v1
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## upload-report: false
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# with:
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## console-verbosity: 'normal'
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# godot-version: ${GODOT_VERSION}
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## arguments: "--verbose --headless --import"
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# godot-net: true
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#
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# godot-force-mono: true
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# - name: Upload test report
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# dotnet-version: ${DOTNET_VERSION}
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# uses: actions/upload-artifact@v3-node20
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# paths: |
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# with:
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# res://tests/
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# name: Test Report
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# publish-report: false
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# path: ${{ github.workspace }}/reports/test-result.html
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# upload-report: false
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# console-verbosity: 'normal'
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# arguments: "--verbose --headless --import"
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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OtherTest:
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runs-on: godot
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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- uses: actions/setup-dotnet@v5
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name: 💽 Setup .NET SDK
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with:
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dotnet-version: ${DOTNET_VERSION}
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- name: 📦 Restore Dependencies
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run: |
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dotnet --version
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dotnet restore
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dotnet build
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dotnet list package
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- uses: chickensoft-games/setup-godot@v2
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name: 🤖 Setup Godot
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with:
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# Version must include major, minor, and patch, and be >= 4.0.0
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# Pre-release label is optional.
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version: ${GODOT_VERSION}
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# Use .NET-enabled version of Godot (the default is also true).
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use-dotnet: true
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# Include the Godot Export Templates (the default is false).
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include-templates: true
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- name: 🔬 Verify Setup
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run: |
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dotnet --version
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godot --version
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- name: 🧑🔬 Generate .NET Bindings
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run: godot --headless --build-solutions --quit || exit 0
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- name: 🦺 Build Projects
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run: dotnet build --configuration Release
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- name: Run C# Tests
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env:
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GODOT_BIN: godot
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shell: bash
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run: |
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dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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Export:
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Export:
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runs-on: godot
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runs-on: godot
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