removed internal
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@@ -26,17 +26,17 @@ public partial class DashSystem: Node3D
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public Vector3 PlannedMantleLocation { get; set; }
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public MantleSystem MantleSystem { get; set; } = null!;
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internal HeadSystem Head = null!;
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private HeadSystem Head = null!;
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public ShapeCast3D DashCast3D = null!;
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internal Camera3D Camera = null!;
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internal Vector3 DashDirection = Vector3.Zero;
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private Camera3D Camera = null!;
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private Vector3 DashDirection = Vector3.Zero;
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internal ShapeCast3D DashCastDrop = null!;
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internal MeshInstance3D DashDropIndicator = null!;
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internal MeshInstance3D DashDropLocationIndicator = null!;
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internal MeshInstance3D DashTarget = null!;
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internal CpuParticles3D DashIndicator = null!;
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internal AnimationPlayer DashIndicatorAnim = null!;
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private ShapeCast3D DashCastDrop = null!;
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private MeshInstance3D DashDropIndicator = null!;
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private MeshInstance3D DashDropLocationIndicator = null!;
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private MeshInstance3D DashTarget = null!;
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private CpuParticles3D DashIndicator = null!;
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private AnimationPlayer DashIndicatorAnim = null!;
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[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
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@@ -75,7 +75,7 @@ public partial class DashSystem: Node3D
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DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
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}
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internal DashLocation ComputeDashLocation()
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private DashLocation ComputeDashLocation()
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{
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var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition);
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var hasHit = DashCast3D.IsColliding();
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