trying to fix Export
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Create tag and build when new code gets to main / Export (push) Successful in 6m53s
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Create tag and build when new code gets to main / Export (push) Successful in 6m53s
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@@ -1,56 +0,0 @@
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@tool
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class_name GdUnitInputCapture
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extends Control
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signal input_completed(input_event: InputEventKey)
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var _tween: Tween
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var _input_event: InputEventKey
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func _ready() -> void:
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reset()
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self_modulate = Color.WHITE
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_tween = create_tween()
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@warning_ignore("return_value_discarded")
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_tween.set_loops()
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@warning_ignore("return_value_discarded")
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_tween.tween_property(%Label, "self_modulate", Color(1, 1, 1, .8), 1.0).from_current().set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_IN_OUT)
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func reset() -> void:
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_input_event = InputEventKey.new()
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func _input(event: InputEvent) -> void:
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if not is_visible_in_tree():
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return
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if event is InputEventKey and event.is_pressed() and not event.is_echo():
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var _event := event as InputEventKey
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match _event.keycode:
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KEY_CTRL:
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_input_event.ctrl_pressed = true
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KEY_SHIFT:
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_input_event.shift_pressed = true
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KEY_ALT:
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_input_event.alt_pressed = true
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KEY_META:
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_input_event.meta_pressed = true
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_:
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_input_event.keycode = _event.keycode
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_apply_input_modifiers(_event)
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accept_event()
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if event is InputEventKey and not event.is_pressed():
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input_completed.emit(_input_event)
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hide()
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func _apply_input_modifiers(event: InputEvent) -> void:
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if event is InputEventWithModifiers:
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var _event := event as InputEventWithModifiers
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_input_event.meta_pressed = _event.meta_pressed or _input_event.meta_pressed
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_input_event.alt_pressed = _event.alt_pressed or _input_event.alt_pressed
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_input_event.shift_pressed = _event.shift_pressed or _input_event.shift_pressed
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_input_event.ctrl_pressed = _event.ctrl_pressed or _input_event.ctrl_pressed
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