trying to fix Export
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Create tag and build when new code gets to main / Export (push) Successful in 6m53s
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@@ -1,69 +0,0 @@
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class_name GdUnitContextMenuItem
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enum MENU_ID {
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UNDEFINED = 0,
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TEST_RUN = 1000,
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TEST_DEBUG = 1001,
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TEST_RERUN = 1002,
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CREATE_TEST = 1010,
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}
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var id: MENU_ID = MENU_ID.UNDEFINED:
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set(value):
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id = value
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get:
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return id
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var name: StringName:
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set(value):
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name = value
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get:
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return name
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var command: GdUnitCommand:
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set(value):
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command = value
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get:
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return command
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var visible: Callable:
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set(value):
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visible = value
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get:
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return visible
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var icon: String:
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set(value):
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icon = value
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get:
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return icon
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func _init(p_id: MENU_ID, p_name: StringName, p_icon :String, p_is_visible: Callable, p_command: GdUnitCommand) -> void:
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assert(p_id != null, "(%s) missing parameter 'MENU_ID'" % p_name)
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assert(p_is_visible != null, "(%s) missing parameter 'GdUnitCommand'" % p_name)
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assert(p_command != null, "(%s) missing parameter 'GdUnitCommand'" % p_name)
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self.id = p_id
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self.name = p_name
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self.icon = p_icon
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self.command = p_command
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self.visible = p_is_visible
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func shortcut() -> Shortcut:
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return GdUnitCommandHandler.instance().get_shortcut(command.shortcut)
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func is_enabled(script: Script) -> bool:
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return command.is_enabled.call(script)
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func is_visible(script: Script) -> bool:
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return visible.call(script)
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func execute(arguments:=[]) -> void:
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if arguments.is_empty():
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command.runnable.call()
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else:
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command.runnable.callv(arguments)
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