testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m32s

This commit is contained in:
2026-01-28 10:17:05 +01:00
parent bef601941c
commit 510a3200d1

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@@ -135,9 +135,9 @@ jobs:
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH" # git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull # git lfs pull
- name: Remove GDUnit addon folder because it breaks the build # - name: Remove GDUnit addon folder because it breaks the build
run: | # run: |
rm -rf ${{ gitea.workspace }}/addons # rm -rf ${{ gitea.workspace }}/addons
# #
# - name: Import resources and build solution # - name: Import resources and build solution
# run: | # run: |
@@ -146,7 +146,7 @@ jobs:
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
# - name: Upload to Itch # - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3 # uses: KikimoraGames/itch-publish@v0.0.3