testing ci
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Create tag and build when new code gets to main / Export (push) Failing after 9m32s
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@@ -135,9 +135,9 @@ jobs:
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# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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# git lfs pull
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# git lfs pull
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- name: Remove GDUnit addon folder because it breaks the build
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# - name: Remove GDUnit addon folder because it breaks the build
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run: |
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# run: |
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rm -rf ${{ gitea.workspace }}/addons
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# rm -rf ${{ gitea.workspace }}/addons
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#
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#
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# - name: Import resources and build solution
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# - name: Import resources and build solution
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# run: |
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# run: |
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@@ -146,7 +146,7 @@ jobs:
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- name: Build Windows
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- name: Build Windows
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run: |
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run: |
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mkdir -v -p build/windows
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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zip -r Windows.zip build/windows
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# - name: Upload to Itch
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# uses: KikimoraGames/itch-publish@v0.0.3
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