gd: inputs for dash
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@ -1,12 +1,44 @@
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extends Node3D
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@export var move:GUIDEAction
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@export var rotate_player:GUIDEAction
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@export_group("Mapping contexts")
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@export var walk_mode:GUIDEMappingContext
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@export_group("Move actions")
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@export var move:GUIDEAction
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@export var rotate_y:GUIDEAction
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@export var rotate_floorplane:GUIDEAction
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@export_group("Trigger actions")
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@export var aim_pressed:GUIDEAction
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@export var aim_released:GUIDEAction
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@export var aim_canceled:GUIDEAction
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signal input_move(value: Vector3)
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signal input_rotate_y(value: float)
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signal input_rotate_floorplane(value: float)
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signal input_aim_pressed
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signal input_aim_released
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signal input_aim_canceled
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func _ready() -> void:
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GUIDE.enable_mapping_context(walk_mode)
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aim_pressed.triggered.connect(on_input_aim_pressed)
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aim_released.triggered.connect(on_input_aim_released)
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aim_canceled.triggered.connect(on_input_aim_canceled)
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func _process(delta: float) -> void:
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# print(move.value_axis_3d)
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pass
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func on_input_aim_pressed():
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input_aim_pressed.emit()
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func on_input_aim_released():
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input_aim_released.emit()
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func on_input_aim_canceled():
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input_aim_canceled.emit()
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func _process(_delta: float) -> void:
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input_move.emit(move.value_axis_3d)
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input_rotate_y.emit(rotate_y.value_axis_1d)
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input_rotate_floorplane.emit(rotate_floorplane.value_axis_1d)
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