fix a scene load issue
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This commit is contained in:
2025-12-22 14:25:17 +01:00
parent b184bcdea5
commit 510246c341
2 changed files with 4 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"] [gd_scene load_steps=48 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"] [ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"] [ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
@@ -66,6 +67,7 @@ AccelerationAir = 2.0
DecelerationAir = 0.1 DecelerationAir = 0.1
Weight = 5.0 Weight = 5.0
MantleTime = 0.2 MantleTime = 0.2
MantlePath = ExtResource("2_6lejt")
CoyoteTime = 0.3 CoyoteTime = 0.3
SimpleJumpStartVelocity = 8.0 SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1 SimpleJumpHangTimeInFrames = 1

View File

@@ -82,7 +82,7 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f; public float MantleTime { get; set; } = 0.1f;
[Export] [Export]
public PackedScene MantlePath { get; set; } = GD.Load<PackedScene>("res://scenes/path/Path.tscn"); public PackedScene MantlePath { get; set; }
// Jump // Jump
[ExportGroup("Jump")] [ExportGroup("Jump")]