basic healthbars for enemies
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@@ -41,7 +41,7 @@ public partial class PlayerController : CharacterBody3D,
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///////////////////////////
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public event Action<IDamageable, DamageRecord> DamageTaken;
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public event Action<IHealthable, float> HealthChanged;
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public event Action<IHealthable, HealthChangedRecord> HealthChanged;
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public event Action<IHealthable> HealthDepleted;
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///////////////////////////
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@@ -426,7 +426,7 @@ public partial class PlayerController : CharacterBody3D,
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}
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if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
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CDamageable.DamageTaken += ReduceHealth;
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CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
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CDamageable.DamageTaken += RegisterKnockback;
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CHealth.HealthDepleted += Kill;
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@@ -2042,11 +2042,12 @@ public partial class PlayerController : CharacterBody3D,
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{
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ResetTimeScale();
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}
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public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
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public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
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{
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GD.Print("That's NOT fine");
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CHealth.ReduceHealth(source, damageRecord);
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HealthChanged?.Invoke(this, CHealth.CurrentHealth);
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var record = CHealth.ReduceHealth(source, damageRecord);
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HealthChanged?.Invoke(this, record);
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return record;
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}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
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{
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