token manager for projectile

This commit is contained in:
2026-05-16 01:29:02 +02:00
parent afa335e7bf
commit 4cd67023d9
7 changed files with 83 additions and 7 deletions

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@@ -5,11 +5,12 @@ using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.interfaces;
using Movementtests.managers;
using Movementtests.tools;
namespace Movementtests.forge.abilities;
public record OnProjectileSpawned(Vector3 Direction, float SpeedMultiplier, Vector3? SpawnOffset = null, uint? CollisionOverride = null);
public record OnProjectileSpawned(Vector3 Direction, float SpeedMultiplier, Vector3? SpawnOffset = null, uint? CollisionOverride = null, TokenManager.Token? Token = null);
public class SpawnProjectileBehavior(PackedScene projectileScene) : IAbilityBehavior<OnProjectileSpawned>
{
@@ -31,13 +32,12 @@ public class SpawnProjectileBehavior(PackedScene projectileScene) : IAbilityBeha
var impulse = data.Direction * data.SpeedMultiplier * magnitude;
var collisionOverride = data.CollisionOverride ?? projectile.CollisionMask;
GD.Print(impulse);
// Setting up projectile
projectile.GlobalPosition = startPos + offset;
projectile.Target = target;
projectile.ImpulseDirection = impulse;
projectile.CollisionMask = collisionOverride;
projectile.Token = data.Token;
if (projectile is ISpawnable spawnable) spawnable.Init();

49
managers/TokenManager.cs Normal file
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@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Movementtests.managers;
[GlobalClass, Meta(typeof(IAutoNode))]
public partial class TokenManager : Node
{
public override void _Notification(int what) => this.Notify(what);
public record struct Token(ulong InstanceId, Action OnUse);
private Dictionary<ulong, Token> Tokens { get; set; } = [];
public int TokenCount => Tokens.Count;
private List<ulong> RequestQueue { get; set; } = [];
public int MaxTokens { get; set;}
public void Initialize(int maxTokens)
{
MaxTokens = maxTokens;
}
public Token? RequestToken(Node owner)
{
if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
GD.Print(TokenCount);
if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
RequestQueue.Add(owner.GetInstanceId());
if (TokenCount >= MaxTokens) return null; // Max tokens reached
if (RequestQueue.First() != owner.GetInstanceId()) return null; // Next in line is not the requester
RequestQueue.RemoveAt(0);
var token = new Token(owner.GetInstanceId(), () => UseToken(owner.GetInstanceId()));
Tokens.Add(token.InstanceId, token);
return token;
}
public void UseToken(ulong instanceId)
{
Tokens.Remove(instanceId);
}
}

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@@ -0,0 +1 @@
uid://ckrhgyv5lv6xa

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@@ -13,7 +13,7 @@ using Movementtests.systems;
typeof(IAutoConnect),
typeof(IProvider)
)]
public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IProvide<TagsManager>, IProvide<CuesManager>
public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IProvide<TagsManager>, IProvide<CuesManager>, IProvide<TokenManager>
{
public override void _Notification(int what) => this.Notify(what);
@@ -31,6 +31,7 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
#region Exports
[Export] public WeaponInventory? InitialWeaponInventory { get; set; }
[Export] public int MaxNumberOfProjectiles { get; set; } = 3;
#endregion
@@ -40,6 +41,9 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
TagsManager IProvide<TagsManager>.Value() => ForgeManagers.Instance.TagsManager;
CuesManager IProvide<CuesManager>.Value() => ForgeManagers.Instance.CuesManager;
public required TokenManager TokenManager { get; set; }
TokenManager IProvide<TokenManager>.Value() => TokenManager;
public void OnReady()
{
PlayerFellPlane.BodyEntered += StartResetPlayerAnimation;
@@ -49,6 +53,11 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
if (InitialWeaponInventory != null)
InventoryManager.InitializeFromResource(InitialWeaponInventory);
AddChild(InventoryManager);
TokenManager = new TokenManager();
TokenManager.Initialize(MaxNumberOfProjectiles);
AddChild(TokenManager);
this.Provide();
}

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@@ -112,5 +112,13 @@ RMovement = SubResource("Resource_xixm3")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0893264, -1.9073486e-06, -17.405575)
Target = NodePath("../Player")
[node name="Player" parent="." index="16" unique_id=1309399929]
[node name="ProjectileEnemy2" parent="." index="15" unique_id=1908678308 node_paths=PackedStringArray("Target") instance=ExtResource("10_mm5sa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42922592, -3.8146973e-06, -20.257122)
Target = NodePath("../Player")
[node name="ProjectileEnemy3" parent="." index="16" unique_id=1327447050 node_paths=PackedStringArray("Target") instance=ExtResource("10_mm5sa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4421315, -1.9073486e-06, -13.8114)
Target = NodePath("../Player")
[node name="Player" parent="." index="18" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5)

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@@ -15,6 +15,7 @@ using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.forge.abilities;
using Movementtests.interfaces;
using Movementtests.managers;
using Movementtests.scenes.components.knockback;
using Movementtests.systems;
using Movementtests.tools;
@@ -38,6 +39,8 @@ public partial class Enemy : CharacterBody3D,
public TagsManager TagsManager => this.DependOn<TagsManager>();
[Dependency]
public CuesManager CuesManager => this.DependOn<CuesManager>();
[Dependency]
public TokenManager TokenManager => this.DependOn<TokenManager>();
#endregion
@@ -140,13 +143,16 @@ public partial class Enemy : CharacterBody3D,
private void ProjectileTokenRequested(EventData obj)
{
if (IsStunned()) return;
// TODO: replace with token manager
var token = TokenManager.RequestToken(this);
if (token == null) return;
Events.Raise(new EventData<OnProjectileSpawned>
{
EventTags = Tag.RequestTag(TagsManager, "events.enemy.launch_projectile").GetSingleTagContainer()!,
Source = this,
Target = Target as IForgeEntity,
Payload = new OnProjectileSpawned(Vector3.Up, 20, Vector3.Up)
Payload = new OnProjectileSpawned(Vector3.Up, 20, Vector3.Up, Token: token)
});
}

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@@ -11,6 +11,7 @@ using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Tags;
using Movementtests.interfaces;
using Movementtests.managers;
using Movementtests.tools;
using Node = Godot.Node;
@@ -73,6 +74,7 @@ public partial class Projectile : RigidBody3D, IForgeEntity, ITargetable, IKilla
public Node3D? Target { get; set; }
public Vector3? ImpulseDirection { get; set; }
public TokenManager.Token? Token { get; set; }
public void Init()
{
@@ -148,6 +150,7 @@ public partial class Projectile : RigidBody3D, IForgeEntity, ITargetable, IKilla
public void Kill()
{
Token?.OnUse.Invoke();
QueueFree(); // If thrown offmap
}
}