token manager for projectile
This commit is contained in:
@@ -5,11 +5,12 @@ using Gamesmiths.Forge.Godot.Resources;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.interfaces;
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using Movementtests.managers;
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using Movementtests.tools;
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namespace Movementtests.forge.abilities;
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public record OnProjectileSpawned(Vector3 Direction, float SpeedMultiplier, Vector3? SpawnOffset = null, uint? CollisionOverride = null);
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public record OnProjectileSpawned(Vector3 Direction, float SpeedMultiplier, Vector3? SpawnOffset = null, uint? CollisionOverride = null, TokenManager.Token? Token = null);
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public class SpawnProjectileBehavior(PackedScene projectileScene) : IAbilityBehavior<OnProjectileSpawned>
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{
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@@ -31,13 +32,12 @@ public class SpawnProjectileBehavior(PackedScene projectileScene) : IAbilityBeha
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var impulse = data.Direction * data.SpeedMultiplier * magnitude;
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var collisionOverride = data.CollisionOverride ?? projectile.CollisionMask;
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GD.Print(impulse);
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// Setting up projectile
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projectile.GlobalPosition = startPos + offset;
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projectile.Target = target;
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projectile.ImpulseDirection = impulse;
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projectile.CollisionMask = collisionOverride;
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projectile.Token = data.Token;
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if (projectile is ISpawnable spawnable) spawnable.Init();
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49
managers/TokenManager.cs
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49
managers/TokenManager.cs
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@@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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namespace Movementtests.managers;
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[GlobalClass, Meta(typeof(IAutoNode))]
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public partial class TokenManager : Node
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{
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public override void _Notification(int what) => this.Notify(what);
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public record struct Token(ulong InstanceId, Action OnUse);
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private Dictionary<ulong, Token> Tokens { get; set; } = [];
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public int TokenCount => Tokens.Count;
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private List<ulong> RequestQueue { get; set; } = [];
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public int MaxTokens { get; set;}
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public void Initialize(int maxTokens)
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{
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MaxTokens = maxTokens;
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}
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public Token? RequestToken(Node owner)
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{
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if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
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GD.Print(TokenCount);
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if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
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RequestQueue.Add(owner.GetInstanceId());
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if (TokenCount >= MaxTokens) return null; // Max tokens reached
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if (RequestQueue.First() != owner.GetInstanceId()) return null; // Next in line is not the requester
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RequestQueue.RemoveAt(0);
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var token = new Token(owner.GetInstanceId(), () => UseToken(owner.GetInstanceId()));
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Tokens.Add(token.InstanceId, token);
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return token;
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}
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public void UseToken(ulong instanceId)
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{
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Tokens.Remove(instanceId);
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}
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}
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1
managers/TokenManager.cs.uid
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1
managers/TokenManager.cs.uid
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@@ -0,0 +1 @@
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uid://ckrhgyv5lv6xa
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@@ -13,7 +13,7 @@ using Movementtests.systems;
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typeof(IAutoConnect),
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typeof(IProvider)
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)]
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public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IProvide<TagsManager>, IProvide<CuesManager>
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public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IProvide<TagsManager>, IProvide<CuesManager>, IProvide<TokenManager>
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{
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public override void _Notification(int what) => this.Notify(what);
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@@ -31,6 +31,7 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
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#region Exports
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[Export] public WeaponInventory? InitialWeaponInventory { get; set; }
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[Export] public int MaxNumberOfProjectiles { get; set; } = 3;
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#endregion
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@@ -40,6 +41,9 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
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TagsManager IProvide<TagsManager>.Value() => ForgeManagers.Instance.TagsManager;
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CuesManager IProvide<CuesManager>.Value() => ForgeManagers.Instance.CuesManager;
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public required TokenManager TokenManager { get; set; }
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TokenManager IProvide<TokenManager>.Value() => TokenManager;
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public void OnReady()
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{
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PlayerFellPlane.BodyEntered += StartResetPlayerAnimation;
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@@ -49,6 +53,11 @@ public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>, IPr
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if (InitialWeaponInventory != null)
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InventoryManager.InitializeFromResource(InitialWeaponInventory);
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AddChild(InventoryManager);
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TokenManager = new TokenManager();
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TokenManager.Initialize(MaxNumberOfProjectiles);
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AddChild(TokenManager);
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this.Provide();
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}
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@@ -112,5 +112,13 @@ RMovement = SubResource("Resource_xixm3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0893264, -1.9073486e-06, -17.405575)
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Target = NodePath("../Player")
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[node name="Player" parent="." index="16" unique_id=1309399929]
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[node name="ProjectileEnemy2" parent="." index="15" unique_id=1908678308 node_paths=PackedStringArray("Target") instance=ExtResource("10_mm5sa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42922592, -3.8146973e-06, -20.257122)
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Target = NodePath("../Player")
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[node name="ProjectileEnemy3" parent="." index="16" unique_id=1327447050 node_paths=PackedStringArray("Target") instance=ExtResource("10_mm5sa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4421315, -1.9073486e-06, -13.8114)
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Target = NodePath("../Player")
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[node name="Player" parent="." index="18" unique_id=1309399929]
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transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 2, 1.5, 9.5)
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@@ -15,6 +15,7 @@ using Gamesmiths.Forge.Tags;
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using Godot;
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using Movementtests.forge.abilities;
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using Movementtests.interfaces;
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using Movementtests.managers;
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using Movementtests.scenes.components.knockback;
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using Movementtests.systems;
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using Movementtests.tools;
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@@ -38,6 +39,8 @@ public partial class Enemy : CharacterBody3D,
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public TagsManager TagsManager => this.DependOn<TagsManager>();
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[Dependency]
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public CuesManager CuesManager => this.DependOn<CuesManager>();
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[Dependency]
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public TokenManager TokenManager => this.DependOn<TokenManager>();
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#endregion
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@@ -140,13 +143,16 @@ public partial class Enemy : CharacterBody3D,
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private void ProjectileTokenRequested(EventData obj)
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{
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if (IsStunned()) return;
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// TODO: replace with token manager
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var token = TokenManager.RequestToken(this);
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if (token == null) return;
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Events.Raise(new EventData<OnProjectileSpawned>
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{
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EventTags = Tag.RequestTag(TagsManager, "events.enemy.launch_projectile").GetSingleTagContainer()!,
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Source = this,
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Target = Target as IForgeEntity,
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Payload = new OnProjectileSpawned(Vector3.Up, 20, Vector3.Up)
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Payload = new OnProjectileSpawned(Vector3.Up, 20, Vector3.Up, Token: token)
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});
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}
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@@ -11,6 +11,7 @@ using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Tags;
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using Movementtests.interfaces;
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using Movementtests.managers;
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using Movementtests.tools;
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using Node = Godot.Node;
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@@ -73,6 +74,7 @@ public partial class Projectile : RigidBody3D, IForgeEntity, ITargetable, IKilla
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public Node3D? Target { get; set; }
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public Vector3? ImpulseDirection { get; set; }
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public TokenManager.Token? Token { get; set; }
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public void Init()
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{
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@@ -148,6 +150,7 @@ public partial class Projectile : RigidBody3D, IForgeEntity, ITargetable, IKilla
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public void Kill()
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{
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Token?.OnUse.Invoke();
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QueueFree(); // If thrown offmap
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}
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}
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