token manager for projectile

This commit is contained in:
2026-05-16 01:29:02 +02:00
parent afa335e7bf
commit 4cd67023d9
7 changed files with 83 additions and 7 deletions

49
managers/TokenManager.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Movementtests.managers;
[GlobalClass, Meta(typeof(IAutoNode))]
public partial class TokenManager : Node
{
public override void _Notification(int what) => this.Notify(what);
public record struct Token(ulong InstanceId, Action OnUse);
private Dictionary<ulong, Token> Tokens { get; set; } = [];
public int TokenCount => Tokens.Count;
private List<ulong> RequestQueue { get; set; } = [];
public int MaxTokens { get; set;}
public void Initialize(int maxTokens)
{
MaxTokens = maxTokens;
}
public Token? RequestToken(Node owner)
{
if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
GD.Print(TokenCount);
if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
RequestQueue.Add(owner.GetInstanceId());
if (TokenCount >= MaxTokens) return null; // Max tokens reached
if (RequestQueue.First() != owner.GetInstanceId()) return null; // Next in line is not the requester
RequestQueue.RemoveAt(0);
var token = new Token(owner.GetInstanceId(), () => UseToken(owner.GetInstanceId()));
Tokens.Add(token.InstanceId, token);
return token;
}
public void UseToken(ulong instanceId)
{
Tokens.Remove(instanceId);
}
}

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uid://ckrhgyv5lv6xa