broken composition and signals
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12
resource_definitions/RDeathEffect.cs
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12
resource_definitions/RDeathEffect.cs
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class RDeathEffect : Resource, IKillable
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{
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public void Kill()
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{
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GD.Print("Death Effect triggered");
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}
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}
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