broken composition and signals
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@@ -6,8 +6,7 @@ using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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[Signal]
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delegate void DamageTakenEventHandler(float damage);
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public event Action<float> DamageTaken;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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@@ -24,14 +23,13 @@ public partial class RDamageModifier : Resource, IDamageable
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Modifier = modifier;
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DamageType = damageType;
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}
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public void TakeDamage(RDamage damage)
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public float TakeDamage(RDamage damage)
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{
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if (damage.DamageType != DamageType) return;
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if (damage.DamageType != DamageType) return 0;
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var finalDamage = damage.DamageDealt * Modifier;
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var message = $"Damage of type {DamageType} taken: {finalDamage}";
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GD.Print(message);
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EmitSignalDamageTaken(finalDamage);
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DamageTaken?.Invoke(finalDamage);
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return finalDamage;
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}
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}
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