broken composition and signals
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@@ -1,8 +1,9 @@
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using Godot;
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using System;
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namespace Movementtests.interfaces;
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public interface IDamageable
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{
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void TakeDamage(RDamage damage);
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event Action<float> DamageTaken;
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float TakeDamage(RDamage damage);
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}
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