diff --git a/addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.gd b/addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.gd index c6418b4f..985c2ef4 100644 --- a/addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.gd +++ b/addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.gd @@ -5,7 +5,6 @@ extends OverlaidMenu @export_file("*.tscn") var main_menu_scene : String var popup_open : Node - var is_listening_to_inputs = true func close_popup() -> void: diff --git a/addons/maaacks_game_template/base/scenes/overlaid_menu/overlaid_menu_container.gd b/addons/maaacks_game_template/base/scenes/overlaid_menu/overlaid_menu_container.gd index 5a6cd7d6..f33b39dc 100644 --- a/addons/maaacks_game_template/base/scenes/overlaid_menu/overlaid_menu_container.gd +++ b/addons/maaacks_game_template/base/scenes/overlaid_menu/overlaid_menu_container.gd @@ -13,10 +13,4 @@ extends OverlaidMenu var _instance = menu_scene.instantiate() %MenuContainer.add_child(_instance) -func blocking_close() -> void: - get_viewport().set_input_as_handled() - super.close() - -func _ready() -> void: - back_action.triggered.connect(blocking_close) diff --git a/inputs/menu_mode/menu_mode.tres b/inputs/menu_mode/menu_mode.tres index efec0a92..8103eed4 100644 --- a/inputs/menu_mode/menu_mode.tres +++ b/inputs/menu_mode/menu_mode.tres @@ -7,6 +7,7 @@ [ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="4_q6ncx"] [ext_resource type="Script" uid="uid://bl8rjl4oaldje" path="res://addons/guide/modifiers/guide_modifier.gd" id="5_vnf02"] [ext_resource type="Script" uid="uid://x74mnwgr08a7" path="res://addons/guide/triggers/guide_trigger.gd" id="6_c647i"] +[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="7_725x1"] [ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="7_m88dc"] [ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="8_yfqfy"] [ext_resource type="Resource" uid="uid://ds8quw8a7uh2u" path="res://inputs/menu_mode/select.tres" id="9_dsdj3"] @@ -21,25 +22,26 @@ script = ExtResource("4_q6ncx") button = 1 -[sub_resource type="Resource" id="Resource_lvbl0"] -script = ExtResource("7_m88dc") +[sub_resource type="Resource" id="Resource_bo8kw"] +script = ExtResource("7_725x1") [sub_resource type="Resource" id="Resource_2ux44"] script = ExtResource("3_scydb") input = SubResource("Resource_tp5dr") -triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_lvbl0")]) +triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_bo8kw")]) +metadata/_guide_modifiers_collapsed = false [sub_resource type="Resource" id="Resource_6sfub"] script = ExtResource("8_yfqfy") key = 4194305 -[sub_resource type="Resource" id="Resource_17mt7"] -script = ExtResource("7_m88dc") +[sub_resource type="Resource" id="Resource_86dd0"] +script = ExtResource("7_725x1") [sub_resource type="Resource" id="Resource_23hmj"] script = ExtResource("3_scydb") input = SubResource("Resource_6sfub") -triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_17mt7")]) +triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_86dd0")]) [sub_resource type="Resource" id="Resource_len71"] script = ExtResource("1_xno0b") diff --git a/scenes/player_controller/scripts/PlayerController.cs b/scenes/player_controller/scripts/PlayerController.cs index 627e8050..65d4a477 100644 --- a/scenes/player_controller/scripts/PlayerController.cs +++ b/scenes/player_controller/scripts/PlayerController.cs @@ -98,6 +98,9 @@ public partial class PlayerController : CharacterBody3D, // Movement stuff [ExportCategory("Movement")] + [ExportGroup("General")] + [Export(PropertyHint.Range, "10,200,0.1,or_greater")] + public float AbsoluteMaxSpeed { get; set; } = 100f; [ExportGroup("Ground")] [Export(PropertyHint.Range, "0,20,0.1,or_greater")] public float WalkSpeed { get; set; } = 7.0f; @@ -1985,6 +1988,10 @@ public partial class PlayerController : CharacterBody3D, if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1; + // Limit maximum speed + if (Velocity.Length() > AbsoluteMaxSpeed) + Velocity = Velocity.Normalized() * AbsoluteMaxSpeed; + // Manage head and camera movement LookAround(delta);