dash and jump
This commit is contained in:
@ -10,39 +10,48 @@ class_name InputController
|
||||
@export var rotate_floorplane:GUIDEAction
|
||||
|
||||
@export_group("Trigger actions")
|
||||
@export var aim_pressed:GUIDEAction
|
||||
@export var aim_down:GUIDEAction
|
||||
@export var aim_released:GUIDEAction
|
||||
@export var empower_down:GUIDEAction
|
||||
@export var empower_released:GUIDEAction
|
||||
@export var aim_canceled:GUIDEAction
|
||||
@export var jump:GUIDEAction
|
||||
@export var hit:GUIDEAction
|
||||
@export var drop:GUIDEAction
|
||||
@export var dash:GUIDEAction
|
||||
@export var throw:GUIDEAction
|
||||
|
||||
signal input_move(value: Vector3)
|
||||
signal input_rotate_y(value: float)
|
||||
signal input_rotate_floorplane(value: float)
|
||||
|
||||
signal input_aim_pressed
|
||||
signal input_aim_down
|
||||
signal input_aim_released
|
||||
signal input_empower_down
|
||||
signal input_empower_released
|
||||
signal input_aim_canceled
|
||||
signal input_jump
|
||||
signal input_hit
|
||||
signal input_drop
|
||||
signal input_dash
|
||||
signal input_throw
|
||||
|
||||
func _ready() -> void:
|
||||
GUIDE.enable_mapping_context(base_mode)
|
||||
|
||||
aim_pressed.triggered.connect(on_input_aim_pressed)
|
||||
aim_down.triggered.connect(on_input_aim_down)
|
||||
aim_released.triggered.connect(on_input_aim_released)
|
||||
empower_down.triggered.connect(on_input_empower_down)
|
||||
empower_released.triggered.connect(on_input_empower_released)
|
||||
aim_canceled.triggered.connect(on_input_aim_canceled)
|
||||
jump.triggered.connect(on_input_jump)
|
||||
hit.triggered.connect(on_input_hit)
|
||||
drop.triggered.connect(on_input_drop)
|
||||
dash.triggered.connect(on_input_dash)
|
||||
throw.triggered.connect(on_input_throw)
|
||||
|
||||
func on_input_drop():
|
||||
input_drop.emit()
|
||||
func on_input_dash():
|
||||
input_dash.emit()
|
||||
|
||||
func on_input_throw():
|
||||
input_throw.emit()
|
||||
|
||||
func on_input_hit():
|
||||
input_hit.emit()
|
||||
@ -50,15 +59,18 @@ func on_input_hit():
|
||||
func on_input_jump():
|
||||
input_jump.emit()
|
||||
|
||||
func on_input_aim_pressed():
|
||||
input_aim_pressed.emit()
|
||||
|
||||
func on_input_aim_down():
|
||||
input_aim_down.emit()
|
||||
|
||||
func on_input_aim_released():
|
||||
input_aim_released.emit()
|
||||
|
||||
func on_input_empower_down():
|
||||
input_empower_down.emit()
|
||||
|
||||
func on_input_empower_released():
|
||||
input_empower_released.emit()
|
||||
|
||||
func on_input_aim_canceled():
|
||||
input_aim_canceled.emit()
|
||||
|
||||
|
Reference in New Issue
Block a user