some SFX
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 15m19s

This commit is contained in:
2026-01-20 17:39:14 +01:00
parent c1ca0bf27b
commit 494f0cb9ca
1103 changed files with 12116 additions and 6 deletions

Binary file not shown.

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cv20fj5rpj31j"
path="res://.godot/imported/Sea Rain.wav-280571e18b1743be3dfea0294d41b729.sample"
[deps]
source_file="res://assets/audio/sfx/Free Fantasy SFX Pack By TomMusic/WAV Files/BGS Loops/Sea/Sea Rain.wav"
dest_files=["res://.godot/imported/Sea Rain.wav-280571e18b1743be3dfea0294d41b729.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b85oijfkx71f8"
path="res://.godot/imported/Sea Storm.wav-957da1ca8ca035a5b03e5071164a59d8.sample"
[deps]
source_file="res://assets/audio/sfx/Free Fantasy SFX Pack By TomMusic/WAV Files/BGS Loops/Sea/Sea Storm.wav"
dest_files=["res://.godot/imported/Sea Storm.wav-957da1ca8ca035a5b03e5071164a59d8.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b6v2w3n6etmap"
path="res://.godot/imported/Sea.wav-60635046c4237b75a9acee29c9942154.sample"
[deps]
source_file="res://assets/audio/sfx/Free Fantasy SFX Pack By TomMusic/WAV Files/BGS Loops/Sea/Sea.wav"
dest_files=["res://.godot/imported/Sea.wav-60635046c4237b75a9acee29c9942154.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2