added xunit and a few tests with gdunit

This commit is contained in:
2026-02-20 15:41:43 +01:00
parent 6101406f45
commit 4474ba22fa
16 changed files with 1673 additions and 129 deletions

2
.gitignore vendored
View File

@@ -14,3 +14,5 @@
# Imported translations (automatically generated from CSV files)
*.translation
.output.txt

View File

@@ -5,140 +5,153 @@
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Content Include=".runsettings"/>
<Content Include="export_presets.cfg"/>
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png"/>
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import"/>
<Content Include="menus\assets\git_logo\LICENSE.txt"/>
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt"/>
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png"/>
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import"/>
<Content Include="menus\assets\icon.png"/>
<Content Include="menus\assets\icon.png.import"/>
<Content Include="menus\ATTRIBUTION.md"/>
<Content Include="menus\resources\themes\expedition.tres"/>
<Content Include="menus\resources\themes\gravity.tres"/>
<Content Include="menus\resources\themes\grow.tres"/>
<Content Include="menus\resources\themes\lab.tres"/>
<Content Include="menus\resources\themes\lore.tres"/>
<Content Include="menus\resources\themes\steal_this_theme.tres"/>
<Content Include="menus\scenes\credits\scrollable_credits.gd"/>
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid"/>
<Content Include="menus\scenes\credits\scrollable_credits.tscn"/>
<Content Include="menus\scenes\credits\scrolling_credits.gd"/>
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid"/>
<Content Include="menus\scenes\credits\scrolling_credits.tscn"/>
<Content Include="menus\scenes\end_credits\end_credits.gd"/>
<Content Include="menus\scenes\end_credits\end_credits.gd.uid"/>
<Content Include="menus\scenes\end_credits\end_credits.tscn"/>
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd"/>
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid"/>
<Content Include="menus\scenes\game_scene\game_ui.tscn"/>
<Content Include="menus\scenes\game_scene\input_display_label.gd"/>
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid"/>
<Content Include="menus\scenes\game_scene\levels\level.gd"/>
<Content Include="menus\scenes\game_scene\levels\level.gd.uid"/>
<Content Include="menus\scenes\game_scene\levels\level_1.tscn"/>
<Content Include="menus\scenes\game_scene\levels\level_2.tscn"/>
<Content Include="menus\scenes\game_scene\levels\level_3.tscn"/>
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn"/>
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn"/>
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn"/>
<Content Include="menus\scenes\game_scene\tutorial_manager.gd"/>
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid"/>
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn"/>
<Content Include="menus\scenes\loading_screen\loading_screen.gd"/>
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid"/>
<Content Include="menus\scenes\loading_screen\loading_screen.tscn"/>
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd"/>
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid"/>
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn"/>
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd"/>
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid"/>
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn"/>
<Content Include="menus\scenes\menus\main_menu\main_menu.gd"/>
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid"/>
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn"/>
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd"/>
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid"/>
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd"/>
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn"/>
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn"/>
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn"/>
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd"/>
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid"/>
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn"/>
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn"/>
<Content Include="menus\scenes\opening\opening.gd"/>
<Content Include="menus\scenes\opening\opening.gd.uid"/>
<Content Include="menus\scenes\opening\opening.tscn"/>
<Content Include="menus\scenes\opening\opening_with_logo.tscn"/>
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd"/>
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn"/>
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd"/>
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn"/>
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd"/>
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn"/>
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn"/>
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd"/>
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid"/>
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn"/>
<Content Include="menus\scripts\game_state.gd"/>
<Content Include="menus\scripts\game_state.gd.uid"/>
<Content Include="menus\scripts\level_list_and_state_manager.gd"/>
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid"/>
<Content Include="menus\scripts\level_state.gd"/>
<Content Include="menus\scripts\level_state.gd.uid"/>
<Content Include=".runsettings" />
<Content Include="export_presets.cfg" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
<Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md" />
<Content Include="menus\resources\themes\expedition.tres" />
<Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres" />
<Content Include="menus\scenes\credits\scrollable_credits.gd" />
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrollable_credits.tscn" />
<Content Include="menus\scenes\credits\scrolling_credits.gd" />
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrolling_credits.tscn" />
<Content Include="menus\scenes\end_credits\end_credits.gd" />
<Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
<Content Include="menus\scenes\end_credits\end_credits.tscn" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
<Content Include="menus\scenes\game_scene\game_ui.tscn" />
<Content Include="menus\scenes\game_scene\input_display_label.gd" />
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level.gd" />
<Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
<Content Include="menus\scenes\opening\opening.gd" />
<Content Include="menus\scenes\opening\opening.gd.uid" />
<Content Include="menus\scenes\opening\opening.tscn" />
<Content Include="menus\scenes\opening\opening_with_logo.tscn" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
<Content Include="menus\scripts\game_state.gd" />
<Content Include="menus\scripts\game_state.gd.uid" />
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
<Content Include="menus\scripts\level_state.gd" />
<Content Include="menus\scripts\level_state.gd.uid" />
</ItemGroup>
<ItemGroup>
<Folder Include="addons\"/>
<Folder Include="tests\player_movement\" />
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1"/>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
<Import Project="addons/forge/Forge.props" />
<!-- XUnit -->
<ItemGroup>
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="xunit.v3.mtp-v2" Version="3.2.2" />
</ItemGroup>
<!-- gdUnit4 package dependencies -->
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/>
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/>
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
<PrivateAssets>none</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Import Project="addons/forge/Forge.props"/>
</Project>

View File

@@ -5,7 +5,12 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F716d154fef5cbe863cd637bd32beda6e3cec5f12e8fed2dc5b2d8149a0d558ab_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=dd9a7ac6_002Dbb9b_002D4001_002Db145_002D15e6509b7e78/@EntryIndexedValue">&lt;SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"&gt;&#xD;
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=7ce84f90_002D6ae2_002D4e9e_002D860e_002Deb90f45871f3/@EntryIndexedValue">&lt;SessionState ContinuousTestingMode="0" IsActive="True" Name="Junie Session" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"&gt;&#xD;
&lt;TestAncestor&gt;&#xD;
&lt;TestId&gt;VsTest::22FEBE6E-769C-4716-A687-A0AC8F3EF84A::net9.0::executor://gdunit4.testadapter/#Movementtests.tests.PlayerControllerUnitTest&lt;/TestId&gt;&#xD;
&lt;/TestAncestor&gt;&#xD;
&lt;/SessionState&gt;</s:String>
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=dd9a7ac6_002Dbb9b_002D4001_002Db145_002D15e6509b7e78/@EntryIndexedValue">&lt;SessionState ContinuousTestingMode="0" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"&gt;&#xD;
&lt;Solution /&gt;&#xD;
&lt;/SessionState&gt;</s:String>
<s:String x:Key="/Default/Housekeeping/UnitTestingMru/UnitTestRunner/RunConfigurationFilename/@EntryValue">D:\Godot\Projects\movement-tests\.runsettings</s:String>

28
agents.md Normal file
View File

@@ -0,0 +1,28 @@
### Project Overview: Godot C# Movement Tests
This project is a high-performance 3D character controller for Godot 4.x using C# 13 and .NET 9. It focuses on modular movement systems (Dash, Mantle, Stairs) and robust combat mechanics (Damage, Health, Knockback) decoupled through interfaces.
### Core Architecture
- **Modular Systems**: The `PlayerController.cs` acts as a central hub for multiple specialized "Systems" (e.g., `DashSystem`, `MantleSystem`, `HeadSystem`, `StairsSystem`).
- **State Management**: Uses `GodotStateCharts` for complex movement and action states. Look for state transitions and triggers within the system scripts.
- **Interface-Driven Design**: Located in `/interfaces/`, these define how objects interact (e.g., `IDamageable`, `IHealthable`, `IKnockbackable`). Always implement these interfaces for new interactable entities.
- **Node Composition**: Most systems are attached to the `PlayerController` scene as child nodes and initialized via their respective `Init()` methods or exported fields.
### Key Directories
- `/scenes/player_controller/`: Contains the main player scene, the central `PlayerController.cs`, and its sub-systems.
- `/scenes/player_controller/components/`: Modular logic for specific features like Dash, Mantle, and Weapons.
- `/interfaces/`: Core C# interfaces and shared records (e.g., `DamageRecord`, `HealthChangedRecord`).
- `/tests/`: Automated unit and integration tests using `GdUnit4` and `xUnit`.
### Coding Standards & Idioms
- **C# 13 & .NET 9**: Use modern C# features (records, primary constructors, collection expressions).
- **Godot Partial Classes**: All Godot scripts must be `partial` and use `[GlobalClass]` where appropriate for editor visibility.
- **RustyOptions**: The project uses `RustyOptions` for safer null handling and result types (`Option<T>`, `Result<T, E>`).
- **Signals**: Use `[Signal]` and the `EventHandler` pattern for Godot signals.
- **Dependency Injection**: Systems are typically assigned to fields in `PlayerController` via the editor or `GetNode<T>()` in `_Ready()`.
### LLM Interaction Tips
1. **Partial Classes**: When suggesting changes to `PlayerController.cs` or systems, remember they are `partial`. Large files like `PlayerController.cs` (2500+ lines) are often split or contain many regions.
2. **Node Hierarchy**: Always check `PlayerController.tscn` or system scenes (`head_system.tscn`) when dealing with node references (`GetNode`).
3. **GdUnit4**: For testing, follow the pattern in `tests/PlayerMovementTest.cs`. Use `ISceneRunner` to simulate inputs and await frames/milliseconds.
4. **Vector Operations**: Use Godot's built-in `Vector3` methods for movement logic. The project often uses `GlobalPosition` and `DirectionTo`.
5. **Boilerplate**: When creating new systems, mirror the `Init()` and `_PhysicsProcess` patterns found in existing systems like `DashSystem.cs` or `MantleSystem.cs`.

5
global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"test": {
"runner": "Microsoft.Testing.Platform"
}
}

View File

@@ -0,0 +1,79 @@
{
"format": 1,
"restore": {
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {}
},
"projects": {
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"projectName": "movement-tests",
"projectPath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"packagesPath": "C:\\Users\\Minimata\\.nuget\\packages\\",
"outputPath": "D:\\Godot\\Projects\\movement-tests\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\Minimata\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net8.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net8.0": {
"targetAlias": "net8.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "9.0.300"
},
"frameworks": {
"net8.0": {
"targetAlias": "net8.0",
"dependencies": {
"xunit.v3.mtp-v2": {
"target": "Package",
"version": "[3.2.2, )"
}
},
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.301/PortableRuntimeIdentifierGraph.json"
}
}
}
}
}

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
</ImportGroup>
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets')" />
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets')" />
</ImportGroup>
</Project>

1160
obj/project.assets.json Normal file

File diff suppressed because it is too large Load Diff

28
obj/project.nuget.cache Normal file
View File

@@ -0,0 +1,28 @@
{
"version": 2,
"dgSpecHash": "C+vE0OBbgVo=",
"success": true,
"projectFilePath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"expectedPackageFiles": [
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.applicationinsights\\2.23.0\\microsoft.applicationinsights.2.23.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.netcore.platforms\\5.0.0\\microsoft.netcore.platforms.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.telemetry\\2.0.2\\microsoft.testing.extensions.telemetry.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.trxreport.abstractions\\2.0.2\\microsoft.testing.extensions.trxreport.abstractions.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform\\2.0.2\\microsoft.testing.platform.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform.msbuild\\2.0.2\\microsoft.testing.platform.msbuild.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.win32.registry\\5.0.0\\microsoft.win32.registry.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.diagnostics.diagnosticsource\\5.0.0\\system.diagnostics.diagnosticsource.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.accesscontrol\\5.0.0\\system.security.accesscontrol.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.principal.windows\\5.0.0\\system.security.principal.windows.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.analyzers\\1.27.0\\xunit.analyzers.1.27.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.assert\\3.2.2\\xunit.v3.assert.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.common\\3.2.2\\xunit.v3.common.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.core.mtp-v2\\3.2.2\\xunit.v3.core.mtp-v2.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.extensibility.core\\3.2.2\\xunit.v3.extensibility.core.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.mtp-v2\\3.2.2\\xunit.v3.mtp-v2.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.common\\3.2.2\\xunit.v3.runner.common.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.inproc.console\\3.2.2\\xunit.v3.runner.inproc.console.3.2.2.nupkg.sha512"
],
"logs": []
}

View File

@@ -0,0 +1,187 @@
using System.Reflection;
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class PlayerControllerUnitTest
{
private PlayerController _player;
[BeforeTest]
public void SetupTest()
{
_player = new PlayerController();
// We don't call _Ready() to avoid node dependency issues,
// but we need to initialize some private fields for unit testing.
SetPrivateField(_player, "_targetSpeed", 7.0f);
SetPrivateField(_player, "_gravity", 9.8f);
// Setup Combat/Health dependencies
var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth;
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
}
[AfterTest]
public void CleanupTest()
{
_player?.Free();
}
private void SetPrivateField(object obj, string fieldName, object value)
{
var field = typeof(PlayerController).GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
field?.SetValue(obj, value);
}
[TestCase]
public void TestCalculateGravityForce()
{
_player.Weight = 3.0f;
// _gravity is 9.8f
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
}
[TestCase]
public void TestIsPlayerInputtingForward()
{
// Test Keyboard Input
_player.InputDeviceChanged(false); // isUsingGamepad = false
_player.OnInputMoveKeyboard(new Vector3(0, 0, -1)); // Forward is -Z in Godot
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
_player.OnInputMoveKeyboard(new Vector3(0, 0, 1)); // Backward
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
// Test Gamepad Input
_player.InputDeviceChanged(true); // isUsingGamepad = true
_player.OnInputMove(new Vector3(0, 0, -1));
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
}
[TestCase]
public void TestSetVerticalVelocity()
{
_player.Velocity = new Vector3(1, 0, 2);
_player.SetVerticalVelocity(5.0f);
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
}
[TestCase]
public void TestComputeHVelocityGround()
{
_player.Velocity = Vector3.Zero;
_player.AccelerationFloor = 10.0f;
// Moving forward
Vector3 direction = Vector3.Forward; // (0, 0, -1)
float delta = 0.1f;
// _targetSpeed is 7.0f
// Expected velocity change: Lerp(0, -7.0, 0.1 * 10.0) -> Lerp(0, -7.0, 1.0) -> -7.0
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, direction);
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
}
[TestCase]
public void TestComputeHVelocityAir()
{
_player.Velocity = new Vector3(5, 0, 0);
_player.AccelerationAir = 2.0f;
_player.DecelerationAir = 2.0f;
// No input direction (deceleration)
Vector3 direction = Vector3.Zero;
float delta = 0.5f;
// Expected velocity change: Lerp(5, 0, 0.5 * 2.0) -> Lerp(5, 0, 1.0) -> 0
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, direction);
AssertVector(newVelocity).IsEqual(Vector3.Zero);
}
[TestCase]
public void TestReduceHealth()
{
// Initial health is 100
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
_player.ReduceHealth(_player, damageRecord);
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestEmpoweredActionsLeft()
{
// EmpoweredActionsLeft setter calls PlayerUi.SetNumberOfDashesLeft
// PlayerUi.SetNumberOfDashesLeft accesses _dashIcons array, which is null if _Ready() isn't called.
// We can initialize _dashIcons via reflection to allow the setter to work.
var mockUi = new PlayerUi();
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
var field = typeof(PlayerUi).GetField("_dashIcons", BindingFlags.NonPublic | BindingFlags.Instance);
field?.SetValue(mockUi, dashIcons);
_player.PlayerUi = mockUi;
_player.EmpoweredActionsLeft = 2;
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
AssertBool(dashIcons[0].Visible).IsTrue();
AssertBool(dashIcons[1].Visible).IsTrue();
AssertBool(dashIcons[2].Visible).IsFalse();
}
[TestCase]
public void TestDashCooldownTimeout()
{
SetPrivateField(_player, "_canDash", false);
_player.DashCooldownTimeout();
bool canDash = (bool)GetPrivateField(_player, "_canDash");
AssertBool(canDash).IsTrue();
}
private object GetPrivateField(object obj, string fieldName)
{
var field = typeof(PlayerController).GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
return field?.GetValue(obj);
}
[TestCase]
public void TestGetInputLocalHDirection()
{
_player.InputDeviceChanged(false); // Keyboard
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1)); // Diagonal
Vector3 expected = new Vector3(1, 0, 1).Normalized();
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestComputeKnockback()
{
var cKnockback = new CKnockback();
cKnockback.RKnockback = new RKnockback(10.0f);
_player.CKnockback = cKnockback;
// Setup knockback record
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
_player.GlobalPosition = Vector3.Zero;
cKnockback.GlobalPosition = Vector3.Zero;
_player.RegisterKnockback(knockbackRecord);
// Expected direction: GlobalPosition (0,0,0) - SourceLocation (10,0,0) = (-10,0,0)
// Normalized: (-1, 0, 0)
// finalKnockback: (-1, 0, 0) * 10.0 (Modifier) * 1.0 (ForceMultiplier) = (-10, 0, 0)
Vector3 knockback = cKnockback.ComputeKnockback();
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
}
}

View File

@@ -0,0 +1 @@
uid://kmphtu0ovixi

View File

@@ -24,7 +24,7 @@ public class PlayerMovementTest
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player_movement/player_movement_scene.tscn");
_runner = ISceneRunner.Load("res://tests/player/movement/player_movement_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
@@ -89,10 +89,10 @@ public class PlayerMovementTest
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(300);
await _runner.AwaitMillis(500);
var endPos = _player.GlobalPosition;
AssertFloat((endPos - startPos).Length()).IsGreater(0.0f);
AssertFloat((endPos - startPos).Length()).IsGreater(_tolerance);
AssertFloat(endPos.Y).IsEqualApprox(1.0f, _tolerance);
}
}

3
xunit.runner.json Normal file
View File

@@ -0,0 +1,3 @@
{
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json"
}