fix: now hanging on walls of all orientations
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@ -73,6 +73,7 @@ public partial class WeaponSystem : RigidBody3D
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_weaponState.SendEvent("plant");
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Freeze = true;
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GlobalPosition = _plantLocation;
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PlayerDashLocation = _plantLocation + _plantNormal * 0.1f;
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LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true);
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}
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