added a parry button and animation that lets player chose their enemy hit behaviour
This commit is contained in:
37
assets/swords/resources/fp_sword20.tres
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37
assets/swords/resources/fp_sword20.tres
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File diff suppressed because one or more lines are too long
@@ -19,6 +19,11 @@ script = ExtResource("5_0k5xu")
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GravityModifier = 5.0
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metadata/_custom_type_script = "uid://dtpxijlnb2c5"
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[sub_resource type="Resource" id="Resource_p48l4"]
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script = ExtResource("9_55uwi")
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StartingHealth = 1000.0
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metadata/_custom_type_script = "uid://baiapod3csndf"
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[sub_resource type="Resource" id="Resource_epn1o"]
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script = ExtResource("9_55uwi")
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StartingHealth = 1.0
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@@ -113,6 +118,7 @@ RMovement = SubResource("Resource_xixm3")
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[node name="Enemy3" parent="." index="11" unique_id=271578597 node_paths=PackedStringArray("Target") instance=ExtResource("4_5mjy0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 4, -3.3368092)
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Target = NodePath("../Player")
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RHealth = SubResource("Resource_p48l4")
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RMovement = SubResource("Resource_xixm3")
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[node name="FlyingEnemy" parent="." index="12" unique_id=1167959205 node_paths=PackedStringArray("Target") instance=ExtResource("6_xuqf0")]
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@@ -141,3 +147,4 @@ MovementInputs = ExtResource("11_yug0s")
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HealthInputs = ExtResource("12_qgrw7")
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DamageInputs = ExtResource("13_qulje")
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Target = NodePath("../Player")
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IsActiveOnStart = false
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@@ -33,6 +33,13 @@ stream_2/stream = ExtResource("3_xfjxc")
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stream_3/stream = ExtResource("4_ycvo6")
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stream_4/stream = ExtResource("5_5bvpy")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r7v0u"]
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random_pitch = 1.0999973
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streams_count = 3
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stream_0/stream = ExtResource("14_qnngs")
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stream_1/stream = ExtResource("15_3j1dm")
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stream_2/stream = ExtResource("16_hln0b")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i5yri"]
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random_pitch = 1.1
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streams_count = 3
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@@ -68,7 +75,7 @@ stream_0/stream = ExtResource("21_r7v0u")
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stream_1/stream = ExtResource("22_l756u")
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[resource]
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clip_count = 10
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clip_count = 11
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clip_0/name = &"footsteps"
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clip_0/stream = SubResource("AudioStreamRandomizer_rs8q3")
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clip_0/auto_advance = 0
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@@ -99,6 +106,9 @@ clip_8/auto_advance = 0
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clip_9/name = &"glide"
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clip_9/stream = ExtResource("19_5bvpy")
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clip_9/auto_advance = 0
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clip_10/name = &"parry"
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clip_10/stream = SubResource("AudioStreamRandomizer_r7v0u")
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clip_10/auto_advance = 0
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_transitions = {
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Vector2i(-1, -1): {
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"fade_beats": 1.0,
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@@ -614,12 +614,24 @@ to = NodePath("../../StandardAttack")
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event = &"standard_attack"
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delay_in_seconds = "0.0"
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[node name="ToStandardParry" type="Node" parent="StateChart/Root/Attack/Ready" unique_id=237786700]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../StandardParry")
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event = &"standard_parry"
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delay_in_seconds = "0.0"
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[node name="ToDashAttack" type="Node" parent="StateChart/Root/Attack/Ready" unique_id=505795999]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DashAttack")
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event = &"dash_attack"
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delay_in_seconds = "0.0"
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[node name="ToDashParry" type="Node" parent="StateChart/Root/Attack/Ready" unique_id=39360094]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DashParry")
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event = &"dash_parry"
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delay_in_seconds = "0.0"
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[node name="StandardAttack" type="Node" parent="StateChart/Root/Attack" unique_id=569485647]
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script = ExtResource("27_34snm")
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@@ -644,6 +656,30 @@ to = NodePath("../../Ready")
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event = &"attack_finished"
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delay_in_seconds = "0.0"
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[node name="StandardParry" type="Node" parent="StateChart/Root/Attack" unique_id=1244610762]
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script = ExtResource("27_34snm")
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[node name="ToReady" type="Node" parent="StateChart/Root/Attack/StandardParry" unique_id=472222096]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Ready")
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event = &"attack_finished"
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delay_in_seconds = "0.0"
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[node name="ToDashParry" type="Node" parent="StateChart/Root/Attack/StandardParry" unique_id=548221621]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DashParry")
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event = &"dash_parry"
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delay_in_seconds = "0.0"
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[node name="DashParry" type="Node" parent="StateChart/Root/Attack" unique_id=898768175]
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script = ExtResource("27_34snm")
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[node name="ToReady" type="Node" parent="StateChart/Root/Attack/DashParry" unique_id=533843974]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Ready")
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event = &"attack_finished"
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delay_in_seconds = "0.0"
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[node name="Movement" type="Node" parent="StateChart/Root" unique_id=1029421869]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Grounded")
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@@ -12,19 +12,16 @@ public partial class PlayerUi : Control
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public enum TargetState
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{
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NoTarget,
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TargetTooFar,
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TargetInRange,
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TargetDashThrough
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TargetWouldNotKill,
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TargetWouldKill
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}
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public record TargetProperties(TargetState State, Vector2 Position);
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[Export]
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public Color DashThroughColor { get; set; } = new Color("009c8f");
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public Color WouldKillColor { get; set; } = new Color("009c8f");
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[Export]
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public Color DashBlockedColor { get; set; } = new Color("fc001c");
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[Export]
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public Color DashOutOfRangeColor { get; set; } = new Color("ffffff");
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public Color WouldNotKillColor { get; set; } = new Color("fc001c");
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public override void _Ready()
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{
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@@ -49,10 +46,9 @@ public partial class PlayerUi : Control
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var modulation = state switch
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{
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TargetState.TargetTooFar => DashOutOfRangeColor,
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TargetState.TargetInRange => DashBlockedColor,
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TargetState.TargetDashThrough => DashThroughColor,
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_ => DashOutOfRangeColor
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TargetState.TargetWouldNotKill => WouldNotKillColor,
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TargetState.TargetWouldKill => WouldKillColor,
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_ => WouldNotKillColor
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};
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_enemyTarget.SetVisible(visible);
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_enemyTarget.SetPosition(position - _enemyTarget.Size / 2);
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@@ -336,6 +336,8 @@ public partial class PlayerController : CharacterBody3D,
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private StateChartState _attackStandard;
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private StateChartState _attackDash;
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private StateChartState _parryStandard;
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private StateChartState _parryDash;
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private Transition _onJumpFromWall;
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private Transition _onJumpFromWallFalling;
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@@ -481,6 +483,8 @@ public partial class PlayerController : CharacterBody3D,
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// Attack states
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_attackStandard = StateChartState.Of(GetNode("StateChart/Root/Attack/StandardAttack"));
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_attackDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashAttack"));
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_parryStandard = StateChartState.Of(GetNode("StateChart/Root/Attack/StandardParry"));
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_parryDash = StateChartState.Of(GetNode("StateChart/Root/Attack/DashParry"));
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// State timers
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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@@ -597,6 +601,8 @@ public partial class PlayerController : CharacterBody3D,
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// Attack states
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_attackStandard.StateEntered += OnStandardAttackStarted;
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_attackDash.StateEntered += OnDashAttackStarted;
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_parryStandard.StateEntered += OnStandardParryStarted;
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_parryDash.StateEntered += OnDashParryStarted;
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// Testing out kill
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// GetTree().CreateTimer(2).Timeout += () => Kill(this);
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@@ -1709,16 +1715,8 @@ public partial class PlayerController : CharacterBody3D,
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///////////////////////////
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public void OnInputParryPressed()
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{
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if (WeaponSystem.FlyingState.Active)
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{
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DashToFlyingWeapon();
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return;
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}
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if (WeaponSystem.PlantedState.Active)
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{
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DashToPlantedWeapon();
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}
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var attackToDo = _isEnemyInDashAttackRange ? "dash_parry" : "standard_parry";
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_playerState.SendEvent(attackToDo);
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}
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///////////////////////////
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@@ -1965,7 +1963,7 @@ public partial class PlayerController : CharacterBody3D,
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if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable dashTarget)
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{
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enemyTargetState = PlayerUi.TargetState.TargetDashThrough;
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enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
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_targetLocation = dashTarget.GetTargetGlobalPosition();
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positionOnScreen = _camera.UnprojectPosition(_targetLocation);
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PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
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@@ -1991,19 +1989,14 @@ public partial class PlayerController : CharacterBody3D,
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// var targetDistance = _targetLocation.DistanceTo(GlobalPosition);
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positionOnScreen = _camera.UnprojectPosition(_targetLocation);
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_isEnemyInDashAttackRange = true; //targetDistance < TargetInRangeDistance; // Removing the "almost dash" UI
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if (_isEnemyInDashAttackRange)
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var wouldKill = false;
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if (_targetObject is IHealthable h and IDamageable d)
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{
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enemyTargetState = PlayerUi.TargetState.TargetDashThrough;
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if (_targetObject is IDamageable damageable and IHealthable healthable)
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{
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var wouldBeDamage = damageable.ComputeDamage(new DamageRecord(GlobalPosition, RDamage));
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if (wouldBeDamage.Damage.DamageDealt < healthable.CurrentHealth)
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enemyTargetState = PlayerUi.TargetState.TargetInRange;
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}
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var wouldBeDamage = d.ComputeDamage(new DamageRecord(GlobalPosition, RDamage));
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if (h.CurrentHealth < wouldBeDamage.Damage.DamageDealt) wouldKill = true;
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}
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else enemyTargetState = PlayerUi.TargetState.TargetTooFar;
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_isEnemyInDashAttackRange = true;
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enemyTargetState = wouldKill ? PlayerUi.TargetState.TargetWouldKill : PlayerUi.TargetState.TargetWouldNotKill;
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PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
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}
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@@ -2041,6 +2034,14 @@ public partial class PlayerController : CharacterBody3D,
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_audioStream!.SwitchToClipByName("attacks");
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}
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public void OnStandardParryStarted()
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{
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_attackCooldown.Start();
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HeadSystem.OnParry();
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_audioStream!.SwitchToClipByName("parry");
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}
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// TODO: fix repeated code and improve parry knockback
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private PhysicsDirectSpaceState3D _spaceState;
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public void OnDashAttackStarted()
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{
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@@ -2063,6 +2064,27 @@ public partial class PlayerController : CharacterBody3D,
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var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
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dashTween.Finished += OnDashAttackEnded;
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}
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public void OnDashParryStarted()
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{
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_audioStream!.SwitchToClipByName("parry");
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_isInvincible = true;
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var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
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var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
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var result = _spaceState.IntersectRay(query);
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if (result.Count > 0)
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{
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plannedDashLocation = (Vector3) result["position"];
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}
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var travel = plannedDashLocation - GlobalPosition;
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_preDashVelocity = Velocity;
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_dashDirection = travel.Normalized();
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var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
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dashTween.Finished += OnDashParryEnded;
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}
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public void OnDashAttackEnded()
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{
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@@ -2071,23 +2093,30 @@ public partial class PlayerController : CharacterBody3D,
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_hitEnemies.Add(damageable);
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TriggerDamage();
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}
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if (_targetObject is IStunnable stunnable)
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{
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stunnable.Stun();
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}
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GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
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var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
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Velocity = _dashDirection * postDashVelocity;
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_isInvincible = false;
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_playerState.SendEvent("attack_finished");
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}
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public void OnDashParryEnded()
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{
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if (_targetObject is IDamageable damageable)
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{
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_hitEnemies.Add(damageable);
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TriggerDamage();
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}
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if (_targetObject is IStunnable stunnable)
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{
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stunnable.Stun();
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}
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var shouldKnockback = _targetObject is IHealthable { CurrentHealth: > 0 };
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if (shouldKnockback)
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{
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Velocity = -_dashDirection*RKnockback.Modifier;
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}
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else
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{
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GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
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var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
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Velocity = _dashDirection * postDashVelocity;
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}
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Velocity = -_dashDirection*RKnockback.Modifier;
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_isInvincible = false;
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_playerState.SendEvent("attack_finished");
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}
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@@ -2104,6 +2133,17 @@ public partial class PlayerController : CharacterBody3D,
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ThrowWeapon();
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return;
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}
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if (WeaponSystem.FlyingState.Active)
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{
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DashToFlyingWeapon();
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return;
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}
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if (WeaponSystem.PlantedState.Active)
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{
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DashToPlantedWeapon();
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return;
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}
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var attackToDo = _isEnemyInDashAttackRange ? "dash_attack" : "standard_attack";
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_playerState.SendEvent(attackToDo);
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@@ -11,6 +11,11 @@ public partial class HeadSystem : Node3D
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public delegate void HitboxActivatedEventHandler();
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[Signal]
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public delegate void HitboxDeactivatedEventHandler();
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[Signal]
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public delegate void ParryboxActivatedEventHandler();
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[Signal]
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public delegate void ParryboxDeactivatedEventHandler();
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[Signal]
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public delegate void HitTargetEventHandler();
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@@ -80,6 +85,8 @@ public partial class HeadSystem : Node3D
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[ExportGroup("First Person rig")]
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private Node3D _fpRig;
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private Node3D _rightHandedWeapon;
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private Node3D _leftHandedWeapon;
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private Node3D _fpDisplacedRig;
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private Vector3 _fpDisplacedRigInitialRotation;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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@@ -110,6 +117,8 @@ public partial class HeadSystem : Node3D
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_animationTree = GetNode<AnimationTree>("AnimationTree");
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_fpRig = GetNode<Node3D>("FPRig");
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_rightHandedWeapon = GetNode<Node3D>("FPRig/Sword");
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_leftHandedWeapon = GetNode<Node3D>("FPRig/Parry");
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_fpDisplacedRig = GetNode<Node3D>("FPRig/Sword");
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_fpDisplacedRigInitialRotation = _fpDisplacedRig.Rotation;
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@@ -133,6 +142,10 @@ public partial class HeadSystem : Node3D
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{
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_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
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}
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public void OnParry()
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{
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_animationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
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}
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public void OnStartDeathAnimation()
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{
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_isPlayingForcingAnim = true;
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@@ -162,6 +175,15 @@ public partial class HeadSystem : Node3D
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EmitSignalHitboxDeactivated();
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}
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public void OnParryboxActivated()
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{
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EmitSignalHitboxActivated();
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}
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public void OnParryboxDeactivated()
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{
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EmitSignalHitboxDeactivated();
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}
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private bool _footstepEmitted;
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private bool _isPlayingForcingAnim;
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@@ -300,11 +322,11 @@ public partial class HeadSystem : Node3D
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public void HideWeapon()
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{
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_fpRig.Visible = false;
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_rightHandedWeapon.Visible = false;
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}
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public void ShowWeapon()
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{
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_fpRig.Visible = true;
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_rightHandedWeapon.Visible = true;
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}
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public float ComputeCameraInclineFactor(Vector3 direction)
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||||
@@ -25,6 +25,11 @@ filters = ["..:position", "..:rotation"]
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filter_enabled = true
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filters = ["..:position", "..:rotation", "..:rotation:x", "..:rotation:z"]
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||||
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||||
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lwjon"]
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||||
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_calte"]
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animation = &"parry"
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||||
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
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animation = &"hit1"
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||||
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||||
@@ -38,8 +43,8 @@ animation = &"jump_start"
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||||
animation = &"mantle"
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||||
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[resource]
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||||
graph_offset = Vector2(149.92139, -71.126785)
|
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nodes/output/position = Vector2(1700, -40)
|
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graph_offset = Vector2(-363.5551, -25.864124)
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nodes/output/position = Vector2(2020, -40)
|
||||
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
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nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
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nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
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@@ -64,4 +69,8 @@ nodes/OnDie/node = SubResource("AnimationNodeOneShot_ao3u1")
|
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nodes/OnDie/position = Vector2(1500, -60)
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nodes/Die/node = SubResource("AnimationNodeAnimation_1hkum")
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nodes/Die/position = Vector2(1280, 340)
|
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node_connections = [&"output", 0, &"OnDie", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle", &"OnDie", 0, &"OnHit", &"OnDie", 1, &"Die"]
|
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nodes/OnParry/node = SubResource("AnimationNodeOneShot_lwjon")
|
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nodes/OnParry/position = Vector2(1780, -40)
|
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nodes/Parry/node = SubResource("AnimationNodeAnimation_calte")
|
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nodes/Parry/position = Vector2(1600, 300)
|
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node_connections = [&"output", 0, &"OnParry", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle", &"OnDie", 0, &"OnHit", &"OnDie", 1, &"Die", &"OnParry", 0, &"OnDie", &"OnParry", 1, &"Parry"]
|
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@@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
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[ext_resource type="ArrayMesh" uid="uid://ckr26s4e3fj1m" path="res://assets/swords/resources/fp_sword23.tres" id="2_c5qep"]
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[ext_resource type="ArrayMesh" uid="uid://dogiv0piqfmfu" path="res://assets/swords/resources/fp_sword20.tres" id="3_1ay6d"]
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[ext_resource type="AnimationNodeBlendTree" uid="uid://c26yvcyyyj811" path="res://systems/head/fp_blend_tree.tres" id="3_r0h40"]
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[ext_resource type="Script" uid="uid://dnlxsrumw6ygp" path="res://addons/shaker/src/Vector3/shaker_component3D.gd" id="3_ubhf8"]
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[ext_resource type="Script" uid="uid://0tu2q57qqu4s" path="res://addons/shaker/data/Vector3/BaseShakerType3D.gd" id="4_1ay6d"]
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@@ -133,6 +134,87 @@ tracks/4/keys = {
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("../../FPRig/Parry:position")
|
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(-0.22145952, -0.19867475, -1.3653086)]
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}
|
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
|
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tracks/6/path = NodePath("../../FPRig/Parry:rotation")
|
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
|
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tracks/6/keys = {
|
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.9350104, 3.0957325, -1.9789876)]
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}
|
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tracks/7/type = "value"
|
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("../../FPRig/Parry:visible")
|
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
|
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/8/type = "bezier"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("../../FPRig/Parry:rotation:x")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.9350104, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/9/type = "bezier"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("../../FPRig/Parry:rotation:y")
|
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(3.0957325, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/10/type = "bezier"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("../../FPRig/Parry:rotation:z")
|
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(-1.9789876, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("../../FPRig/Parry:scale")
|
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1.2, 1.2, 1.2)]
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}
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[sub_resource type="Animation" id="Animation_sdjj3"]
|
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resource_name = "die"
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@@ -199,6 +281,42 @@ tracks/4/keys = {
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"update": 0,
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"values": [Vector3(0, 0, 0.00011616433), Vector3(0, 0, -0.092299014), Vector3(0, 0, 1.2653637)]
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}
|
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tracks/5/type = "value"
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tracks/5/imported = false
|
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tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("../../FPRig/Parry:position")
|
||||
tracks/5/interp = 2
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-1.3323143, -0.19867463, -1.7020192)]
|
||||
}
|
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tracks/6/type = "value"
|
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tracks/6/imported = false
|
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tracks/6/enabled = true
|
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tracks/6/path = NodePath("../../FPRig/Parry:rotation")
|
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tracks/6/interp = 2
|
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tracks/6/loop_wrap = true
|
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0.9350104, 3.0957325, -1.9789876), Vector3(0.5242357, 2.32568, -3.0527115)]
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}
|
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
|
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tracks/7/path = NodePath("../../FPRig/Parry:visible")
|
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
|
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"values": [true, false]
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}
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[sub_resource type="Animation" id="Animation_r0h40"]
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resource_name = "hit1"
|
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@@ -269,6 +387,18 @@ tracks/4/keys = {
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||||
"method": &"OnHitboxDeactivated"
|
||||
}]
|
||||
}
|
||||
tracks/5/type = "value"
|
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tracks/5/imported = false
|
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tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("../../FPRig/Parry:position")
|
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tracks/5/interp = 2
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.033333335, 0.083333336, 0.16666667, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-0.0715476, -0.16325326, -0.8197592), Vector3(-0.36483923, -0.26392323, -1.3945884), Vector3(-0.8528395, -0.26392323, -1.2049117), Vector3(-0.8528395, -0.26392323, -1.2049117)]
|
||||
}
|
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|
||||
[sub_resource type="Animation" id="Animation_0hyrq"]
|
||||
resource_name = "idle"
|
||||
@@ -298,6 +428,30 @@ tracks/1/keys = {
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"update": 0,
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"values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(-0.06987281, -1.1365474, 0.20524277), Vector3(-0.05990464, -1.1368362, 0.20987195), Vector3(-0.06303402, -1.1367121, 0.2084137), Vector3(-0.083978735, -1.136043, 0.19867715)]
|
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}
|
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tracks/2/type = "value"
|
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tracks/2/imported = false
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tracks/2/enabled = true
|
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tracks/2/path = NodePath("../../FPRig/Parry:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.3, 0.8000001),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-0.221, -0.211, -1.365), Vector3(-0.221, -0.16, -1.365)]
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}
|
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tracks/3/type = "value"
|
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../../FPRig/Parry:rotation")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.3, 0.8000001),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0.9350104, 3.0957325, -1.9789876), Vector3(0.93194425, 3.0397656, -2.0486145), Vector3(0.9362563, 3.1298003, -1.9366695)]
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}
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[sub_resource type="Animation" id="Animation_1ay6d"]
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resource_name = "jump_end"
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@@ -371,6 +525,121 @@ tracks/0/keys = {
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"values": [Vector3(0, 0, 0.00011616433), Vector3(-0.5235988, 0, 0), Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_ll12k"]
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resource_name = "parry"
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length = 0.3
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step = 0.016666668
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../../FPRig/Parry:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.20000002, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(0.08582078, -0.10871372, -0.57329714), Vector3(0.23993218, -0.07025133, -0.8836378), Vector3(0.2783246, -0.07025109, -0.9678366), Vector3(0.2897812, -0.07025109, -0.8572479), Vector3(-0.22145952, -0.19867475, -1.3653086)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../FPRig/Sword:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3),
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../../FPRig/Sword:rotation")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3),
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("..:rotation")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.016666666, 0.1, 0.16666667, 0.2, 0.3),
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}
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tracks/4/type = "method"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("../..")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/5/enabled = true
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tracks/5/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("../../FPRig/Parry:rotation:y")
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tracks/6/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("../../FPRig/Parry:rotation:z")
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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tracks/8/type = "value"
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tracks/8/enabled = true
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tracks/8/path = NodePath("../../FPRig/Parry:scale")
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tracks/8/interp = 2
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tracks/8/loop_wrap = true
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tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(1, 1, 1), Vector3(1.2, 1.2, 1.2), Vector3(1.65, 1, 1), Vector3(1, 1, 1), Vector3(1, 1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_urko7"),
|
||||
@@ -379,7 +648,8 @@ _data = {
|
||||
&"idle": SubResource("Animation_0hyrq"),
|
||||
&"jump_end": SubResource("Animation_1ay6d"),
|
||||
&"jump_start": SubResource("Animation_ubhf8"),
|
||||
&"mantle": SubResource("Animation_8abgy")
|
||||
&"mantle": SubResource("Animation_8abgy"),
|
||||
&"parry": SubResource("Animation_ll12k")
|
||||
}
|
||||
|
||||
[node name="HeadSystem" type="Node3D" unique_id=2067407038]
|
||||
@@ -399,6 +669,12 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 0)
|
||||
cast_shadow = 0
|
||||
mesh = ExtResource("2_c5qep")
|
||||
|
||||
[node name="Parry" type="Node3D" parent="FPRig" unique_id=1218775403]
|
||||
transform = Transform3D(0.43521196, -1.1178209, 0.03266725, -0.65402746, -0.2828554, -0.96552634, 0.9071047, 0.33236945, -0.711823, -0.22145952, -0.19867475, -1.3653086)
|
||||
|
||||
[node name="ParryMesh" type="MeshInstance3D" parent="FPRig/Parry" unique_id=1993291456]
|
||||
mesh = ExtResource("3_1ay6d")
|
||||
|
||||
[node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960]
|
||||
transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0)
|
||||
|
||||
@@ -451,6 +727,9 @@ parameters/OnMantle/request = 0
|
||||
parameters/OnDie/active = false
|
||||
parameters/OnDie/internal_active = false
|
||||
parameters/OnDie/request = 0
|
||||
parameters/OnParry/active = false
|
||||
parameters/OnParry/internal_active = false
|
||||
parameters/OnParry/request = 0
|
||||
|
||||
[connection signal="GotHit" from="." to="CameraSmooth/Camera3D/OnGetHitShaker" method="play_shake"]
|
||||
[connection signal="HitTarget" from="." to="CameraSmooth/Camera3D/OnHitShaker" method="play_shake"]
|
||||
|
||||
Reference in New Issue
Block a user