added a parry button and animation that lets player chose their enemy hit behaviour
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
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This commit is contained in:
2026-01-30 13:19:28 +01:00
parent cc973b9f0d
commit 3525f0e3eb
9 changed files with 488 additions and 52 deletions

View File

@@ -11,6 +11,11 @@ public partial class HeadSystem : Node3D
public delegate void HitboxActivatedEventHandler();
[Signal]
public delegate void HitboxDeactivatedEventHandler();
[Signal]
public delegate void ParryboxActivatedEventHandler();
[Signal]
public delegate void ParryboxDeactivatedEventHandler();
[Signal]
public delegate void HitTargetEventHandler();
@@ -80,6 +85,8 @@ public partial class HeadSystem : Node3D
[ExportGroup("First Person rig")]
private Node3D _fpRig;
private Node3D _rightHandedWeapon;
private Node3D _leftHandedWeapon;
private Node3D _fpDisplacedRig;
private Vector3 _fpDisplacedRigInitialRotation;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
@@ -110,6 +117,8 @@ public partial class HeadSystem : Node3D
_animationTree = GetNode<AnimationTree>("AnimationTree");
_fpRig = GetNode<Node3D>("FPRig");
_rightHandedWeapon = GetNode<Node3D>("FPRig/Sword");
_leftHandedWeapon = GetNode<Node3D>("FPRig/Parry");
_fpDisplacedRig = GetNode<Node3D>("FPRig/Sword");
_fpDisplacedRigInitialRotation = _fpDisplacedRig.Rotation;
@@ -133,6 +142,10 @@ public partial class HeadSystem : Node3D
{
_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
}
public void OnParry()
{
_animationTree.Set("parameters/OnParry/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
}
public void OnStartDeathAnimation()
{
_isPlayingForcingAnim = true;
@@ -162,6 +175,15 @@ public partial class HeadSystem : Node3D
EmitSignalHitboxDeactivated();
}
public void OnParryboxActivated()
{
EmitSignalHitboxActivated();
}
public void OnParryboxDeactivated()
{
EmitSignalHitboxDeactivated();
}
private bool _footstepEmitted;
private bool _isPlayingForcingAnim;
@@ -300,11 +322,11 @@ public partial class HeadSystem : Node3D
public void HideWeapon()
{
_fpRig.Visible = false;
_rightHandedWeapon.Visible = false;
}
public void ShowWeapon()
{
_fpRig.Visible = true;
_rightHandedWeapon.Visible = true;
}
public float ComputeCameraInclineFactor(Vector3 direction)

View File

@@ -25,6 +25,11 @@ filters = ["..:position", "..:rotation"]
filter_enabled = true
filters = ["..:position", "..:rotation", "..:rotation:x", "..:rotation:z"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lwjon"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_calte"]
animation = &"parry"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
animation = &"hit1"
@@ -38,8 +43,8 @@ animation = &"jump_start"
animation = &"mantle"
[resource]
graph_offset = Vector2(149.92139, -71.126785)
nodes/output/position = Vector2(1700, -40)
graph_offset = Vector2(-363.5551, -25.864124)
nodes/output/position = Vector2(2020, -40)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
@@ -64,4 +69,8 @@ nodes/OnDie/node = SubResource("AnimationNodeOneShot_ao3u1")
nodes/OnDie/position = Vector2(1500, -60)
nodes/Die/node = SubResource("AnimationNodeAnimation_1hkum")
nodes/Die/position = Vector2(1280, 340)
node_connections = [&"output", 0, &"OnDie", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle", &"OnDie", 0, &"OnHit", &"OnDie", 1, &"Die"]
nodes/OnParry/node = SubResource("AnimationNodeOneShot_lwjon")
nodes/OnParry/position = Vector2(1780, -40)
nodes/Parry/node = SubResource("AnimationNodeAnimation_calte")
nodes/Parry/position = Vector2(1600, 300)
node_connections = [&"output", 0, &"OnParry", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle", &"OnDie", 0, &"OnHit", &"OnDie", 1, &"Die", &"OnParry", 0, &"OnDie", &"OnParry", 1, &"Parry"]

View File

@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
[ext_resource type="ArrayMesh" uid="uid://ckr26s4e3fj1m" path="res://assets/swords/resources/fp_sword23.tres" id="2_c5qep"]
[ext_resource type="ArrayMesh" uid="uid://dogiv0piqfmfu" path="res://assets/swords/resources/fp_sword20.tres" id="3_1ay6d"]
[ext_resource type="AnimationNodeBlendTree" uid="uid://c26yvcyyyj811" path="res://systems/head/fp_blend_tree.tres" id="3_r0h40"]
[ext_resource type="Script" uid="uid://dnlxsrumw6ygp" path="res://addons/shaker/src/Vector3/shaker_component3D.gd" id="3_ubhf8"]
[ext_resource type="Script" uid="uid://0tu2q57qqu4s" path="res://addons/shaker/data/Vector3/BaseShakerType3D.gd" id="4_1ay6d"]
@@ -133,6 +134,87 @@ tracks/4/keys = {
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("../../FPRig/Parry:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.22145952, -0.19867475, -1.3653086)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("../../FPRig/Parry:rotation")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.9350104, 3.0957325, -1.9789876)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("../../FPRig/Parry:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/8/type = "bezier"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("../../FPRig/Parry:rotation:x")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.9350104, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/9/type = "bezier"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath("../../FPRig/Parry:rotation:y")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(3.0957325, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/10/type = "bezier"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("../../FPRig/Parry:rotation:z")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(-1.9789876, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("../../FPRig/Parry:scale")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1.2, 1.2, 1.2)]
}
[sub_resource type="Animation" id="Animation_sdjj3"]
resource_name = "die"
@@ -199,6 +281,42 @@ tracks/4/keys = {
"update": 0,
"values": [Vector3(0, 0, 0.00011616433), Vector3(0, 0, -0.092299014), Vector3(0, 0, 1.2653637)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("../../FPRig/Parry:position")
tracks/5/interp = 2
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-1.3323143, -0.19867463, -1.7020192)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("../../FPRig/Parry:rotation")
tracks/6/interp = 2
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.9350104, 3.0957325, -1.9789876), Vector3(0.5242357, 2.32568, -3.0527115)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("../../FPRig/Parry:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_r0h40"]
resource_name = "hit1"
@@ -269,6 +387,18 @@ tracks/4/keys = {
"method": &"OnHitboxDeactivated"
}]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("../../FPRig/Parry:position")
tracks/5/interp = 2
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.033333335, 0.083333336, 0.16666667, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-0.0715476, -0.16325326, -0.8197592), Vector3(-0.36483923, -0.26392323, -1.3945884), Vector3(-0.8528395, -0.26392323, -1.2049117), Vector3(-0.8528395, -0.26392323, -1.2049117)]
}
[sub_resource type="Animation" id="Animation_0hyrq"]
resource_name = "idle"
@@ -298,6 +428,30 @@ tracks/1/keys = {
"update": 0,
"values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(-0.06987281, -1.1365474, 0.20524277), Vector3(-0.05990464, -1.1368362, 0.20987195), Vector3(-0.06303402, -1.1367121, 0.2084137), Vector3(-0.083978735, -1.136043, 0.19867715)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../FPRig/Parry:position")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.3, 0.8000001),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(-0.221, -0.211, -1.365), Vector3(-0.221, -0.16, -1.365)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../../FPRig/Parry:rotation")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.3, 0.8000001),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0.9350104, 3.0957325, -1.9789876), Vector3(0.93194425, 3.0397656, -2.0486145), Vector3(0.9362563, 3.1298003, -1.9366695)]
}
[sub_resource type="Animation" id="Animation_1ay6d"]
resource_name = "jump_end"
@@ -371,6 +525,121 @@ tracks/0/keys = {
"values": [Vector3(0, 0, 0.00011616433), Vector3(-0.5235988, 0, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_ll12k"]
resource_name = "parry"
length = 0.3
step = 0.016666668
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../FPRig/Parry:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.20000002, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(-0.22145952, -0.19867475, -1.3653086), Vector3(0.08582078, -0.10871372, -0.57329714), Vector3(0.23993218, -0.07025133, -0.8836378), Vector3(0.2783246, -0.07025109, -0.9678366), Vector3(0.2897812, -0.07025109, -0.8572479), Vector3(-0.22145952, -0.19867475, -1.3653086)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../../FPRig/Sword:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0.53640664, -0.7880347, -1.9288678), Vector3(0.35144368, -0.7880347, -0.88497114), Vector3(0.87958574, -0.7880347, -1.4807583), Vector3(0.87958574, -0.7880347, -1.4807583), Vector3(0.53640664, -0.7880347, -1.9288678)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../FPRig/Sword:rotation")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.06666667, 0.15, 0.21666668, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(-0.083978735, -1.136043, 0.19867715), Vector3(0.012032291, -1.1376454, 0.24317425), Vector3(0.012032287, -1.8018653, 0.24317427), Vector3(0.012032287, -1.8018653, 0.24317427), Vector3(-0.083978735, -1.136043, 0.19867715)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("..:rotation")
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.016666666, 0.1, 0.16666667, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0.05235988), Vector3(0, -0.05235988, -0.10471976), Vector3(0, 0.02617994, 0.05235988), Vector3(0, 0, 0)]
}
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../..")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.06666667, 0.18333334),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": &"OnParryboxActivated"
}, {
"args": [],
"method": &"OnParryboxDeactivated"
}]
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("../../FPRig/Parry:rotation:x")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0),
"points": PackedFloat32Array(0.9350104, -0.15, 0, 0.033333335, 0.17374629, 0.98194534, -0.01666667, 0.016720235, 0, 0, 1.4891908, -0.03333334, -0.06340563, 0, 0, 1.5010982, -0.005555555, 0, 0, 0, 1.3694806, -0.008333336, 0.021936258, 0, 0, 0.9350104, -0.03333333, 0.17374629, 0.033333335, 0.17374629),
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3)
}
tracks/6/type = "bezier"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("../../FPRig/Parry:rotation:y")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0),
"points": PackedFloat32Array(3.0957325, -0.15, 0, 0.05, -0.045176744, 2.8761902, -0.033333335, 0.30117726, 0, 0, 2.9792244, -0.03333334, -0.25362277, 0, 0, 2.9158187, -0.016666666, 0.11096001, 0, 0, 2.8365617, -0.01666668, -0.18834376, 0, 0, 3.0957325, -0.050000012, -0.21161652, 0.05, -0.045176744),
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3)
}
tracks/7/type = "bezier"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("../../FPRig/Parry:rotation:z")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"handle_modes": PackedInt32Array(0, 0, 2, 2, 2, 0),
"points": PackedFloat32Array(-1.9789876, -0.15, 0, 0.016666668, 0.6069969, -1.5225792, -0.01666667, 0.26527464, 0, 0, -0.9026986, -0.011111112, -0.101292565, 0, 0, -0.90269864, -0.005555555, 9.934108e-09, 0, 0, -1.642684, -0.008333336, 0.1233309, 0, 0, -1.9789876, -0.050000012, 0.13937998, 0.016666668, 0.6069969),
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.21666668, 0.3)
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("../../FPRig/Parry:scale")
tracks/8/interp = 2
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0, 0.083333336, 0.13333334, 0.16666667, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1.2, 1.2, 1.2), Vector3(1.65, 1, 1), Vector3(1, 1, 1), Vector3(1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
_data = {
&"RESET": SubResource("Animation_urko7"),
@@ -379,7 +648,8 @@ _data = {
&"idle": SubResource("Animation_0hyrq"),
&"jump_end": SubResource("Animation_1ay6d"),
&"jump_start": SubResource("Animation_ubhf8"),
&"mantle": SubResource("Animation_8abgy")
&"mantle": SubResource("Animation_8abgy"),
&"parry": SubResource("Animation_ll12k")
}
[node name="HeadSystem" type="Node3D" unique_id=2067407038]
@@ -399,6 +669,12 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 0)
cast_shadow = 0
mesh = ExtResource("2_c5qep")
[node name="Parry" type="Node3D" parent="FPRig" unique_id=1218775403]
transform = Transform3D(0.43521196, -1.1178209, 0.03266725, -0.65402746, -0.2828554, -0.96552634, 0.9071047, 0.33236945, -0.711823, -0.22145952, -0.19867475, -1.3653086)
[node name="ParryMesh" type="MeshInstance3D" parent="FPRig/Parry" unique_id=1993291456]
mesh = ExtResource("3_1ay6d")
[node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960]
transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0)
@@ -451,6 +727,9 @@ parameters/OnMantle/request = 0
parameters/OnDie/active = false
parameters/OnDie/internal_active = false
parameters/OnDie/request = 0
parameters/OnParry/active = false
parameters/OnParry/internal_active = false
parameters/OnParry/request = 0
[connection signal="GotHit" from="." to="CameraSmooth/Camera3D/OnGetHitShaker" method="play_shake"]
[connection signal="HitTarget" from="." to="CameraSmooth/Camera3D/OnHitShaker" method="play_shake"]