added a parry button and animation that lets player chose their enemy hit behaviour
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@@ -33,6 +33,13 @@ stream_2/stream = ExtResource("3_xfjxc")
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stream_3/stream = ExtResource("4_ycvo6")
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stream_4/stream = ExtResource("5_5bvpy")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r7v0u"]
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random_pitch = 1.0999973
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streams_count = 3
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stream_0/stream = ExtResource("14_qnngs")
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stream_1/stream = ExtResource("15_3j1dm")
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stream_2/stream = ExtResource("16_hln0b")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i5yri"]
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random_pitch = 1.1
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streams_count = 3
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@@ -68,7 +75,7 @@ stream_0/stream = ExtResource("21_r7v0u")
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stream_1/stream = ExtResource("22_l756u")
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[resource]
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clip_count = 10
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clip_count = 11
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clip_0/name = &"footsteps"
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clip_0/stream = SubResource("AudioStreamRandomizer_rs8q3")
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clip_0/auto_advance = 0
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@@ -99,6 +106,9 @@ clip_8/auto_advance = 0
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clip_9/name = &"glide"
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clip_9/stream = ExtResource("19_5bvpy")
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clip_9/auto_advance = 0
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clip_10/name = &"parry"
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clip_10/stream = SubResource("AudioStreamRandomizer_r7v0u")
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clip_10/auto_advance = 0
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_transitions = {
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Vector2i(-1, -1): {
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"fade_beats": 1.0,
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