added a parry button and animation that lets player chose their enemy hit behaviour
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This commit is contained in:
2026-01-30 13:19:28 +01:00
parent cc973b9f0d
commit 3525f0e3eb
9 changed files with 488 additions and 52 deletions

View File

@@ -33,6 +33,13 @@ stream_2/stream = ExtResource("3_xfjxc")
stream_3/stream = ExtResource("4_ycvo6")
stream_4/stream = ExtResource("5_5bvpy")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r7v0u"]
random_pitch = 1.0999973
streams_count = 3
stream_0/stream = ExtResource("14_qnngs")
stream_1/stream = ExtResource("15_3j1dm")
stream_2/stream = ExtResource("16_hln0b")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i5yri"]
random_pitch = 1.1
streams_count = 3
@@ -68,7 +75,7 @@ stream_0/stream = ExtResource("21_r7v0u")
stream_1/stream = ExtResource("22_l756u")
[resource]
clip_count = 10
clip_count = 11
clip_0/name = &"footsteps"
clip_0/stream = SubResource("AudioStreamRandomizer_rs8q3")
clip_0/auto_advance = 0
@@ -99,6 +106,9 @@ clip_8/auto_advance = 0
clip_9/name = &"glide"
clip_9/stream = ExtResource("19_5bvpy")
clip_9/auto_advance = 0
clip_10/name = &"parry"
clip_10/stream = SubResource("AudioStreamRandomizer_r7v0u")
clip_10/auto_advance = 0
_transitions = {
Vector2i(-1, -1): {
"fade_beats": 1.0,