made explosion forge compliant
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@@ -2019,7 +2019,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
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explosion.Radius = distanceTraveled;
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explosion.RDamage.DamageDealt = distanceTraveled;
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GetTree().GetRoot().AddChild(explosion);
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GetTree().GetCurrentScene().AddChild(explosion);
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explosion.GlobalPosition = GlobalPosition;
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}
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