made explosion forge compliant
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@@ -1,22 +1,42 @@
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using Godot;
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using System;
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using System.Linq;
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Tags;
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using Movementtests.interfaces;
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using Movementtests.tools;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_projectile.png")]
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public partial class Explosion : Area3D, IDamageDealer
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_projectile.png"), Meta(typeof(IAutoNode))]
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public partial class Explosion : Area3D, IDamageDealer, IProvide<CuesManager>
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{
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[Export] public RDamage RDamage { get; set;}
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[Export] public float Radius { get; set;}
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public override void _Notification(int what) => this.Notify(what);
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[Dependency]
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public CuesManager CuesManager => this.DependOn<CuesManager>();
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CuesManager IProvide<CuesManager>.Value() => CuesManager;
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[Export] public RDamage RDamage { get; set; }
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[Export] public float Radius { get; set; } = 1.0f;
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[Export] public float ExplosionTime { get; set; } = 0.2f;
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public override void _Ready()
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[Node("CollisionShape3D")] public required CollisionShape3D CollisionShape { get; set; }
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[Node("MeshInstance3D")] public required MeshInstance3D CollisionMesh { get; set; }
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[Node("ForgeEntityNode")] public required ForgeEntityNode ForgeEntityNode { get; set; }
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public void OnReady()
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{
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var sphereShape = GetNode<CollisionShape3D>("CollisionShape3D").Shape as SphereShape3D;
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sphereShape!.Radius = Radius;
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var sphereMesh = GetNode<MeshInstance3D>("MeshInstance3D").Mesh as SphereMesh;
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sphereMesh!.Radius = Radius;
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sphereMesh!.Height = Radius*2f;
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if (CollisionShape.Shape is SphereShape3D sphereShape) sphereShape.Radius = Radius;
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if (CollisionMesh.Mesh is not SphereMesh sphereMesh) return;
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sphereMesh.Radius = Radius;
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sphereMesh.Height = Radius * 2f;
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}
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public void OnResolved()
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{
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this.Provide();
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GetTree().CreateTimer(ExplosionTime).Timeout += TriggerExplosion;
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}
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@@ -25,12 +45,10 @@ public partial class Explosion : Area3D, IDamageDealer
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var bodies = GetOverlappingBodies();
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foreach (var body in bodies)
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{
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if (body is IDamageable damageable)
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damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
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if (body is IStunnable stunnable)
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stunnable.Stun();
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if (body is not IForgeEntity target) continue;
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foreach (var ability in ForgeEntityNode.Abilities.GrantedAbilities.Where(ability => ability.CanActivate(out _, target)))
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ability.Activate(out _, target, RDamage.DamageDealt);
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}
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QueueFree();
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}
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}
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