made explosion forge compliant
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@@ -4,9 +4,11 @@ namespace Movementtests.scenes.enemies;
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public class MetaAttributeSet : AttributeSet
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{
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public EntityAttribute IncomingDamage { get; private set; }
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public EntityAttribute Level { get; private set; }
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public MetaAttributeSet()
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{
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IncomingDamage = InitializeAttribute(nameof(IncomingDamage), 0, 0, 1000, channels: 4);
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Level = InitializeAttribute(nameof(Level), 1, 1, 1000);
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}
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}
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