basic aim assist system
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@@ -17,6 +17,9 @@ roughness = 0.1
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emission_enabled = true
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emission = Color(0, 0.68968636, 0.7473501, 1)
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[sub_resource type="SphereShape3D" id="SphereShape3D_gxutf"]
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radius = 2.5
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[node name="FixedDashthroughTarget" type="AnimatableBody3D" unique_id=1291663508]
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collision_layer = 32
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collision_mask = 0
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@@ -28,3 +31,10 @@ shape = SubResource("SphereShape3D_nkm8n")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1965985422]
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mesh = SubResource("SphereMesh_r0j7a")
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surface_material_override/0 = SubResource("StandardMaterial3D_kgb3i")
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[node name="AimAssistTarget" type="Area3D" parent="." unique_id=1141164558]
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AimAssistTarget" unique_id=784189005]
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shape = SubResource("SphereShape3D_gxutf")
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