instanciating explosion on slam
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@@ -118,7 +118,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
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if (enemy is IDamageable damageable)
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{
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damageable.TakeDamage(new DamageRecord(this, RDamage));
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damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
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}
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}
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