instanciating explosion on slam
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@@ -94,7 +94,7 @@ public partial class Enemy : CharacterBody3D,
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{
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// Anonymous function call to erase return values of ReduceHealth
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CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
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CDamageable.DamageTaken += RegisterKnockback;
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CDamageable.DamageTaken += (source, record) => RegisterKnockback(new KnockbackRecord(record));
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CHealth.HealthDepleted += Kill;
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HealthChanged += (source, record) => _healthbar.OnHealthChanged(record);
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}
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@@ -127,7 +127,7 @@ public partial class Enemy : CharacterBody3D,
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foreach (var body in bodies)
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{
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if(body is IDamageable spawnable)
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spawnable.TakeDamage(new DamageRecord(this, RDamage));
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spawnable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
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}
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}
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@@ -184,10 +184,10 @@ public partial class Enemy : CharacterBody3D,
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CallDeferred(Node.MethodName.QueueFree);
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}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
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public void RegisterKnockback(KnockbackRecord knockbackRecord)
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{
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if (CKnockback is null) return;
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CKnockback.RegisterKnockback(source, damageRecord);
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CKnockback.RegisterKnockback(knockbackRecord);
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}
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public Vector3 ComputeKnockback()
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