instanciating explosion on slam
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@@ -3,7 +3,7 @@ using Godot;
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namespace Movementtests.interfaces;
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public record DamageRecord(Node3D Source, RDamage Damage);
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public record DamageRecord(Vector3 SourceLocation, RDamage Damage);
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public interface IDamageable
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{
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@@ -2,10 +2,12 @@ using Godot;
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namespace Movementtests.interfaces;
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public record KnockbackRecord(DamageRecord DamageRecord, float ForceMultiplier = 1.0f);
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public interface IKnockbackable
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{
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[Export] RKnockback RKnockback { get; set;}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
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public void RegisterKnockback(KnockbackRecord record);
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public Vector3 ComputeKnockback();
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}
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