revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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@@ -84,13 +84,14 @@ DoubleJumpHangTimeInFrames = 3
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DoubleJumpGravityLesseningFactor = 1.5
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WallJumpStartVelocity = 8.0
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MaxNumberOfEmpoweredActions = 3
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SimpleDashStrength = 15.0
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SimpleDashStrength = 18.0
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SimpleDashTime = 0.2
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AimedDashTime = 0.2
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PostDashSpeed = 30.0
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SlamSpeed = 80.0
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AccelerationGroundSlide = 0.2
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AirGlideVSpeed = 3.0
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AirGlideVSpeed = 4.0
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AccelerationAirGlide = 0.2
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DecelerationAirGlide = 0.0
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WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 4.0
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WallHugHorizontalDeceleration = 1.0
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@@ -723,7 +724,7 @@ delay_in_seconds = "0.0"
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[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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event = &"wall_jump"
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delay_in_seconds = "0.0"
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[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
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