revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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This commit is contained in:
2026-01-13 11:18:56 +01:00
parent 80e533d98e
commit 2fa4ce68e7
2 changed files with 81 additions and 28 deletions

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@@ -84,13 +84,14 @@ DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
SimpleDashStrength = 18.0
SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
SlamSpeed = 80.0
AccelerationGroundSlide = 0.2
AirGlideVSpeed = 3.0
AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.2
DecelerationAirGlide = 0.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
@@ -723,7 +724,7 @@ delay_in_seconds = "0.0"
[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
event = &"wall_jump"
delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]