implemented player health, knockback, invicibility frames and hitstop
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@@ -6,6 +6,11 @@ namespace Movementtests.systems;
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public partial class HeadSystem : Node3D
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{
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[Signal]
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public delegate void HitboxActivatedEventHandler();
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[Signal]
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public delegate void HitboxDeactivatedEventHandler();
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public record CameraParameters(
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double Delta,
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Vector2 LookDir,
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@@ -111,12 +116,12 @@ public partial class HeadSystem : Node3D
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public void OnHitboxActivated()
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{
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GD.Print("Hitbox activated");
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EmitSignalHitboxActivated();
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}
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public void OnHitboxDeactivated()
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{
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GD.Print("Hitbox deactivated");
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EmitSignalHitboxDeactivated();
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}
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public void LookAround(CameraParameters inputs)
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