tutorial levels with enemies
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@@ -43,12 +43,12 @@ animation = &"jump_start"
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animation = &"mantle"
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[resource]
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graph_offset = Vector2(-363.5551, -25.864124)
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graph_offset = Vector2(-123.69464, -78.97101)
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nodes/output/position = Vector2(2020, -40)
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nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
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nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
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nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
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nodes/Idle/position = Vector2(-100, -20)
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nodes/Idle/position = Vector2(-220, -40)
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nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
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nodes/OnHit/position = Vector2(1240, -60)
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nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")
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@@ -160,7 +160,7 @@ tracks/6/keys = {
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("../../FPRig/Parry:visible")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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@@ -671,7 +671,6 @@ mesh = ExtResource("2_c5qep")
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[node name="Parry" type="Node3D" parent="FPRig" unique_id=1218775403]
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transform = Transform3D(0.43521196, -1.1178209, 0.03266725, -0.65402746, -0.2828554, -0.96552634, 0.9071047, 0.33236945, -0.711823, -0.22145952, -0.19867475, -1.3653086)
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visible = false
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[node name="ParryMesh" type="MeshInstance3D" parent="FPRig/Parry" unique_id=1993291456]
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mesh = ExtResource("3_1ay6d")
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