tutorial levels with enemies
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This commit is contained in:
2026-02-05 16:52:53 +01:00
parent 1f904cdb13
commit 2a604fb06a
13 changed files with 466 additions and 14 deletions

View File

@@ -43,12 +43,12 @@ animation = &"jump_start"
animation = &"mantle"
[resource]
graph_offset = Vector2(-363.5551, -25.864124)
graph_offset = Vector2(-123.69464, -78.97101)
nodes/output/position = Vector2(2020, -40)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
nodes/Idle/position = Vector2(-100, -20)
nodes/Idle/position = Vector2(-220, -40)
nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
nodes/OnHit/position = Vector2(1240, -60)
nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")

View File

@@ -160,7 +160,7 @@ tracks/6/keys = {
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = false
tracks/7/enabled = true
tracks/7/path = NodePath("../../FPRig/Parry:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
@@ -671,7 +671,6 @@ mesh = ExtResource("2_c5qep")
[node name="Parry" type="Node3D" parent="FPRig" unique_id=1218775403]
transform = Transform3D(0.43521196, -1.1178209, 0.03266725, -0.65402746, -0.2828554, -0.96552634, 0.9071047, 0.33236945, -0.711823, -0.22145952, -0.19867475, -1.3653086)
visible = false
[node name="ParryMesh" type="MeshInstance3D" parent="FPRig/Parry" unique_id=1993291456]
mesh = ExtResource("3_1ay6d")