tutorial levels with enemies
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@@ -7,9 +7,13 @@ extends OverlaidMenu
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@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
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@onready var player_invicible_toggle: CheckButton = %PlayerInvicibleToggle
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@onready var player_health_spin_box: SpinBox = %PlayerHealthSpinBox
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@onready var player_damage_spin_box: SpinBox = %PlayerDamageSpinBox
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func _ready() -> void:
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player_invicible_toggle.button_pressed = player.IsInvincibleOverride
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player_health_spin_box.value = player.RHealth.StartingHealth
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player_damage_spin_box.value = player.RDamage.DamageDealt
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func _on_kill_player_button_pressed() -> void:
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@@ -18,7 +22,6 @@ func _on_kill_player_button_pressed() -> void:
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func _on_player_invicible_toggled(toggled_on: bool) -> void:
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player.IsInvincibleOverride = toggled_on
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print(player.IsInvincible)
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func _on_restart_current_level_pressed() -> void:
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@@ -28,3 +31,11 @@ func _on_restart_current_level_pressed() -> void:
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func _on_select_level_pressed() -> void:
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var menu: LevelSelectMenu = level_selection_menu.instantiate()
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add_child(menu)
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func _on_player_health_changed(value: float) -> void:
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player.SetPlayerHealthOverride(value)
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func _on_player_damage_changed(value: float) -> void:
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player.SetPlayerDamageOverride(value)
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