dependency injection test
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This commit is contained in:
2026-04-25 10:18:41 +02:00
parent ce48f3b9d7
commit 26f6a619cb
6 changed files with 200 additions and 156 deletions

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@@ -1,47 +1,68 @@
using Godot;
using System;
using Movementtests.interfaces;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Movementtests.interfaces;using Movementtests.managers;
using Movementtests.systems;
public partial class MainSceneTemplate : Node3D
[Meta(
typeof(IAutoOn),
typeof(IAutoConnect),
typeof(IProvider)
)]
public partial class MainSceneTemplate : Node3D, IProvide<InventoryManager>
{
private Marker3D? _playerRespawnMarker;
public override void _Notification(int what) => this.Notify(what);
[Node("PlayerFellRespawn")] private Marker3D? PlayerRespawnMarker { get; set; }
private AnimationPlayer? _animationPlayer;
private Node3D? _respawnabble;
private Area3D? _playerFellPlane;
private Area3D? _deathPlane;
public override void _Ready()
public required InventoryManager InventoryManager { get; set; }
InventoryManager IProvide<InventoryManager>.Value() => InventoryManager;
public void OnReady()
{
_playerRespawnMarker = GetNode<Marker3D>("PlayerFellRespawn");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_playerFellPlane = GetNode<Area3D>("PlayerFellTP");
_deathPlane = GetNode<Area3D>("DeathPlane");
if (_playerRespawnMarker == null) throw new Exception("Player respawn marker is null");
if (PlayerRespawnMarker == null) throw new Exception("Player respawn marker is null");
if (_animationPlayer == null) throw new Exception("Animation player is null");
if (_playerFellPlane == null) throw new Exception("Player reset plane is null");
if (_deathPlane == null) throw new Exception("Enemy death plane is null");
_playerFellPlane.BodyEntered += StartResetPlayerAnimation;
_deathPlane.BodyEntered += KillEnemy;
InventoryManager = new InventoryManager();
AddChild(InventoryManager);
this.Provide();
}
public void OnProvided()
{
// You can optionally implement this method. It gets called once you call
// this.Provide() to inform AutoInject that the provided values are now
// available.
}
public void ResetPlayerPosition()
{
if (_respawnabble == null || _playerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
_respawnabble.GlobalPosition = _playerRespawnMarker.GlobalPosition;
if (_respawnabble == null || PlayerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
_respawnabble.GlobalPosition = PlayerRespawnMarker.GlobalPosition;
}
public void StartResetPlayerAnimation(Node3D body)
{
if (body is WeaponSystem weapon)
{
if (_playerRespawnMarker == null) throw new Exception("Respawn marker is null");
weapon.GlobalPosition = _playerRespawnMarker.GlobalPosition;
if (PlayerRespawnMarker == null) throw new Exception("Respawn marker is null");
weapon.GlobalPosition = PlayerRespawnMarker.GlobalPosition;
weapon.SetLinearVelocity(Vector3.Down);
return;
}