dependency injection test
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This commit is contained in:
2026-04-25 10:18:41 +02:00
parent ce48f3b9d7
commit 26f6a619cb
6 changed files with 200 additions and 156 deletions

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@@ -39,110 +39,110 @@ jobs:
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Test:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: ${GODOT_VERSION}
dotnet-version: ${DOTNET_VERSION}
- name: 🔬 Verify Setup
run: |
dotnet --version
${{ steps.setup-godot.outputs.godot_bin }} --version
- name: 🧑‍🔬 Generate .NET Bindings
run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0
- name: Run C# Tests
env:
GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
shell: bash
run: |
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
# - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# godot-version: ${GODOT_VERSION}
# godot-net: true
# godot-force-mono: true
# dotnet-version: ${DOTNET_VERSION}
# paths: |
# res://tests/
# publish-report: false
# upload-report: false
# console-verbosity: 'normal'
# arguments: "--verbose --headless --import"
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
OtherTest:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- uses: actions/setup-dotnet@v5
name: 💽 Setup .NET SDK
with:
dotnet-version: ${DOTNET_VERSION}
- name: 📦 Restore Dependencies
run: |
dotnet --version
dotnet restore
dotnet build
dotnet list package
- uses: chickensoft-games/setup-godot@v2
name: 🤖 Setup Godot
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
version: ${GODOT_VERSION}
# Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true
# Include the Godot Export Templates (the default is false).
include-templates: true
- name: 🔬 Verify Setup
run: |
dotnet --version
godot --version
- name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: 🦺 Build Projects
run: dotnet build --configuration Release
- name: Run C# Tests
env:
GODOT_BIN: godot
shell: bash
run: |
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
# Test:
# runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
#
# - name: Setup Godot
# id: setup-godot
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
# with:
# godot-version: ${GODOT_VERSION}
# dotnet-version: ${DOTNET_VERSION}
#
# - name: 🔬 Verify Setup
# run: |
# dotnet --version
# ${{ steps.setup-godot.outputs.godot_bin }} --version
#
# - name: 🧑‍🔬 Generate .NET Bindings
# run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0
#
# - name: Run C# Tests
# env:
# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
# shell: bash
# run: |
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
#
# # - name: Run tests
# # uses: godot-gdunit-labs/gdUnit4-action@v1
# # with:
# # godot-version: ${GODOT_VERSION}
# # godot-net: true
# # godot-force-mono: true
# # dotnet-version: ${DOTNET_VERSION}
# # paths: |
# # res://tests/
# # publish-report: false
# # upload-report: false
# # console-verbosity: 'normal'
# # arguments: "--verbose --headless --import"
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
#
# OtherTest:
# runs-on: godot
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
#
# - uses: actions/setup-dotnet@v5
# name: 💽 Setup .NET SDK
# with:
# dotnet-version: ${DOTNET_VERSION}
#
# - name: 📦 Restore Dependencies
# run: |
# dotnet --version
# dotnet restore
# dotnet build
# dotnet list package
#
# - uses: chickensoft-games/setup-godot@v2
# name: 🤖 Setup Godot
# with:
# # Version must include major, minor, and patch, and be >= 4.0.0
# # Pre-release label is optional.
# version: ${GODOT_VERSION}
# # Use .NET-enabled version of Godot (the default is also true).
# use-dotnet: true
# # Include the Godot Export Templates (the default is false).
# include-templates: true
#
# - name: 🔬 Verify Setup
# run: |
# dotnet --version
# godot --version
#
# - name: 🧑‍🔬 Generate .NET Bindings
# run: godot --headless --build-solutions --quit || exit 0
#
# - name: 🦺 Build Projects
# run: dotnet build --configuration Release
#
# - name: Run C# Tests
# env:
# GODOT_BIN: godot
# shell: bash
# run: |
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: godot